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image RizetteBrave
Rizette

Cerulean Valkyrie

Light Light

1,263

8,105

409

Sword Sword

+3 Linked Edge 70 TU

300% damage to 1 enemy. This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.<br /><br />Then give all allies that have Rizette's Link the next turns by reducing their current TU (the user will act first). Active skills that grant turns cannot be used by any affected units until after they have had the turn. This skill can be used on such turns, but will not grant the extra turns.

0 Restore Link 1 TUALL

Grants Rizette's Link to another random non-conjured ally that does not already have a Link.<br /><br />Then that ally and the user:<br />- are healed for 100% max HP.<br />- have the TU costs for all of their skills reduced by 30%. This will overwrite the effects of other Quicken skills.<br />- are granted a Sleep Ward, Stun Ward, Poison Ward and Instant Death Ward.<br /><br />Usable only if no other ally on the battlefield has Rizette's Link already, and there is a valid target. Usable 3 times per battle.<br /><br />Each Ward prevents their named effect from being applied once, then is removed. An Instant Death Ward prevents this unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored. Identical Wards cannot stack.

-1 Elemental Cure 1 TUALL

Heals all allies on the battlefield for 800% of the user's attack. Allies gain 2 Spirit for each ally on the battlefield with Rizette's Link.<br /><br />Then if at least 1 enemy on the battlefield is:<br />- Water, remove sleep (including Deep Sleep) from all allies on the battlefield and grant them Sleep Wards.<br />- Fire, remove burn (including Mega Healing Burn) from all units on the battlefield and grant them Burn Wards.<br />- Earth, remove poison (including Lethal Poison) from all allies on the battlefield and grant them Poison Wards.<br />- Storm, all allies who have a current TU of 100 or more have their current TU reduced by 50TU. This effect repeats once for each additional Storm enemy on the battlefield. Then grant all allies Stun Wards.<br />- Dark, grant all allies Stealth, and a Stealth Shield.<br />- Light, all allies will be Purified (negative status effects like sleep, burn or poison are removed). Then if there is no Purify Chain among allies a random ally is granted a Purify Chain.<br /><br />This skill becomes locked for 50TU after use.<br /><br />Stealth will overwrite other Status effects on affected units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. A unit with a Purify Chain will Purify another random ally after their turn, then they will pass the Purify Chain to that ally. Purify Chains will end only if the unit with the Purify Chain is defeated, leaves the battlefield, or falls asleep.

-1 Cerulean Blade 100 TU

300% damage to 1 enemy, plus 150% for each non-conjured unit on the battlefield defeated or sacrificed by any source since this unit entered the battlefield (max of 750% total damage after 3 non-conjured units have been defeated). This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.

Instant Link

This unit starts with Rizette's Link. When this unit enters battle it grants Rizette's Link to another random non-conjured ally that does not have a Link already. Then that ally and this unit have the TU costs for all of their skills reduced by 30% (This will overwrite the effects of other Quicken skills), and are granted a Sleep Ward, Stun Ward, Poison Ward and Instant Death Ward.<br /><br />A unit with Rizette's Link has these effects:<br /><br />Each time an ally with Rizette's Link gets the turn, this unit will be healed for 50% of its max HP.<br /><br />This unit has 0.25x of their original Attack added to their Attack while they are not Enraged. This increase will stack with other Attack increases (e.g. 1.5x + 0.25x => 1.75x total).<br /><br />When this unit defeats an enemy with an attack, if the defeated enemy is:<br />- Fire or Light, 2 random non-sleeping enemies gain the Sleep status effect for 100TU, even if they have already slept while on the battlefield.<br />- Storm or Earth, 2 random non-burning enemies gain the Lethal Poison status effect.<br />- Water or Dark, 2 random enemies that have a current TU of 50 or less are stunned for 100TU.<br />These effects may trigger before or after other effects.<br /><br />This Link is removed if this unit or the unit that granted it leaves the battlefield. This unit cannot gain other Links.<br /><br />Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.

Cerulean Valkyrie

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />This unit's attacks will not wake sleeping enemies and heal this unit for 100% of total damage dealt.<br /><br />This unit has 80% damage reduction from attacks for 100TU. Afterwards this unit has 40% damage reduction instead.<br /><br />Each time an ally with Rizette's Link gets the turn, this unit will be Purified at the end of the turn.<br /><br />This unit has Sleep immunity and Stun immunity. These immunity effects are removed from this unit if this is the only ally on the battlefield with Rizette's Link (these immunity effects cannot be restored).

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

G.sword Resist Lv3

10% less damage from attacks by units equipped with Greatswords.

Axe Mastery

Can use weapon skills of Axes in addition to their original preferred weapon type.
image ZeusRegular
Zeus

God of Absolute Dominion

Storm Storm

1,497

6,935

507

GreatAxe GreatAxe

+2 Disabling Strike 30 TU

300% damage to 1 enemy. 600% damage instead if the target has 100TU or more. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />The first time each enemy is damaged by Disabling Strike since entering the battlefield, it has a 20% chance plus 20% per Awakening of the user (up to 100% chance if the user has 4 Awakenings) to have its Active Skills disabled for 50TU. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping. This effect cannot affect boss units, cannot be purified, and will end if the user is defeated.<br /><br />This skill unlocks Oblivion Blast upon use, and becomes locked after use until the user uses Oblivion Blast.

+3 Zeus's Blessing 70 TUALL

The user is granted 3 Charges.<br /><br />All non-fire and non-water allies on the battlefield are granted Sleep Immunity for 100TU, Stun Immunity for 100TU (this cannot apply to Stun Absorbers), and the Armor status effect. Armor grants 50% damage reduction from the next attack, then the effect is removed. Armor will overwrite other status effects on those units.<br /><br />Then all allies on the battlefield heal for 1000% of the user's attack, and have their current TU reduced by 50TU.<br /><br />Unlocked each time the user defeats a non-conjured enemy with an attack. This skill is locked again after each use.

-3 God Storm 30 TUALL

Stun a random enemy for 100TU. Then stun a random enemy for 200TU. Then stun a random enemy for 300TU.<br /><br />Then 1 random enemy at 50TU or less has their Active Skills disabled for 50TU. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping. This effect cannot affect boss units, cannot be purified, and will end if the user is defeated.<br /><br />Locked for the first 3 turns the user gets while on the battlefield, and again for 100TU after each use.

0 Oblivion Blast 90 TU

300% damage to 1 enemy. 600% damage instead if the target has 100TU or more. 900% damage instead if the target has 200TU or more. 1200% damage instead if the target has 400TU or more. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />This skill is locked until it becomes unlocked by Disabling Strike. This skill is locked again after each use or if the user leaves the battlefield.

Godly Lightning

This unit's attacks ignore Guardians and heal this unit for 100% of total damage dealt.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />This unit has Sleep immunity and Stun immunity. These immunity effects are removed from this unit when this unit activates Zeus's Blessing.<br /><br />When this unit takes damage from an attack, they will immediately get the next turn, this cannot trigger again until TU advances. This is a skin effect. This unit cannot become a Guardian or Stun Absorber.<br /><br />This unit enters battle with 3 Charges. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges.<br /><br />At the end of this unit's turn, if this unit has exactly:<br />- 3 Charges, all enemies on the battlefield that have a current TU of 50 or less are stunned for 100TU.<br />- 2 Charges, all enemies on the battlefield that have a current TU of 100 or less are stunned for 200TU.<br />- 1 Charge, all enemies on the battlefield that have a current TU of 200 or less are stunned for 300TU.<br />Then a Charge is consumed by this unit.

Omnipotence

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />Each time a unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />After entering battle, this unit cannot be burned for 200TU.<br /><br />Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 50% of its max HP and be Purified (any negative status effects like sleep, burn or poison are removed).<br /><br />This unit's attack has 0.25x of their original Attack added to their Attack for each enemy on the battlefield that has a current TU of 50 or less (max of 1.0x if 4 enemies have a current TU of 50 or less). This does stack on top of Enrage effects, and other Attack increases (e.g. 1.5x + 0.25x => 1.75x total).

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Storm Resist Lv3

10% less damage from attacks by Storm units.

Spear Mastery

Can use weapon skills of Spears in addition to their original preferred weapon type.
image SiegfriedRegular
Siegfried

Dragonslayer of Legends

Water Water

1,397

7,435

407

Sword Sword

+2 Scale Breaker 60 TU

300% damage to 1 enemy. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />Grants the Sleep status effect for 100TU to one other enemy per Charge stored on the user (max of 3 targets), even if they have already slept while on the battlefield.

+5 Icy Awakening 1 TU

Heals the user fully. The user is granted a Charge, Sleep Ward, Poison Ward, and the Armor status effect. Armor will overwrite other status effects. Then the user is Enraged, and will Endure the next damage that would defeat it with 1HP.<br /><br />Unlocked each time the user defeats a non-conjured enemy on the battlefield with an attack. This skill is locked again after each use.<br /><br />Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards and Endure effects cannot stack. Armor grants 50% damage reduction from the next attack, then the effect is removed. An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on the user.

-3 Chilling Geyser 100 TUTWO

200% damage to 2 enemies, plus 200% for each time this unit has defeated an enemy with an attack while on the battlefield (max of 800% total damage after defeating 3 enemies). This attack ignores enemy damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills, and the Counter Stance status effect.

0 Snow Storm 100 TUALL

500% damage to all enemies. 700% damage instead if the user has survived 100TU+ on the battlefield. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. All enemies hit are then granted Frostburn.<br /><br />Locked for 100TU after the user has entered the battlefield or until a non-conjured ally on the battlefield is defeated or sacrificed by any source. Usable once per battle.<br /><br />When a unit has Frostburn and they get the turn, they will lose the turn as if they were sleeping, then Frostburn is removed and that unit is granted the Burn status effect. Frostburn is not a status effect, but effects that remove negative status effects will also remove Frostburn. Frostburn will end if the affected unit is defeated or leaves the battlefield. Frostburn cannot apply to boss units, and cannot stack. Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

Dragonslayer

This unit's attacks will not wake sleeping enemies, and heal this unit for 100% of total damage dealt.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />Until this unit defeats a non-conjured enemy with an attack while on the battlefield, this unit:<br />- is immune to Sleep status effects.<br />- is immune to Poison status effects.<br />- has 50% damage reduction from attacks.<br /><br />This unit always counts as having the Burn status effect for skills that count or affect burning units. This unit cannot gain the Burn status effect. Any non-sleeping unit that is dealt damage by this unit will become burned, attacking this unit will not cause units to become burned.

Returning Legend

This unit enters battle with 1 Charge, 10% HP Regen for 200TU, and will Endure the first damage that would defeat it with 1HP. A unit with 10% HP Regen will heal for 10% of their max HP after every turn. HP Regen effects will overwrite existing HP Regen effects.<br /><br />This unit cannot be stunned if there is a unit on the battlefield that is Fire element, or has a Burn Blast or Burn Drive type active skill.<br /><br />This unit's active skills all cost 25% less TU for each charge it has stored, up to 75% less max with 3 charges. Other effects that further reduce TU will have diminishing returns while this is in effect.<br /><br />At the end of each enemy turn, if no enemies had frostburn at the start of the turn, a random non-sleeping enemy is granted frostburn. This effect has a 20% chance plus 20% per Awakening (up to 100% chance if this unit has 4 Awakenings) to trigger and cannot trigger if Siegfried has no other allies on the battlefield.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Sword Resist Lv3

10% less damage from attacks by units equipped with Swords.

Axe Mastery

Can use weapon skills of Axes in addition to their original preferred weapon type.
image ElmKouhaiRegular
Cera

Red Dragon Knight of Virtue

Earth Earth

1,508

6,880

574

Katana Katana

+2 Cutting Edge 50 TU

300% damage to 1 enemy. 500% damage instead if any enemy on the battlefield is poisoned or sleeping. This attack ignores Guardians and damage reduction effects.<br /><br />Then immediately give 1 other random ally the next turn by reducing their current TU to 0. Active skills that grant turns cannot be used on turns given by this skill. This skill can be used on such turns, but will not grant the extra turn.

+2 Inspiring Virtue 1 TUALL

Allies gain 2 Spirit for each ally on the battlefield. All allies on the battlefield heal for 500% of the user's attack, gain the Armor status effect, and Earthen Might. Then, immediately give all other allies that are at max HP the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Usable if the user has defeated 1+ units with attacks while on the battlefield, and if no ally has Earthen Might already. Usable once each time this unit is on the battlefield.<br /><br />Armor grants 50% damage reduction from the next attack, then the effect is removed. Armor will overwrite other status effects on those units. A unit with Earthen Might has 0.5x of their original Attack added to their Attack while they are not burning. This does stack on top of Enrage effects, and other Attack increases (e.g. 1.5x + 0.5x => 2.0x total), but cannot stack with itself. Earthen Might ends for all allies if the unit who granted it leaves the battlefield, and is removed from units that leave the battlefield.

-2 Pacifying Flare 50 TUALL

Targets all enemies. All burning targets are weakened and granted a Rage ward. All non-burning targets are granted the Cursed Sleep status effect for 200TU. Then all non-sleeping targets are granted the Mega Poison status effect for 200TU, and all non-burning allies are granted Sleep Thorns.<br /><br />Usable if at least 1 enemy on the battlefield is not burning. This skill becomes locked for 100TU after use.<br /><br />Weakened units have their Attack reduced to 0.75x until the end of their next turn. These effects will overwrite any existing Weak or Enrage effects on affected units. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Rage Wards will prevent a unit from becoming Enraged once, then be removed. Rage Wards cannot stack. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Mega Poison will overwrite other status effects.

-2 Red Dragon Wrath 1 TU

300% damage to 2 random enemies. 600% damage instead to targets that are poisoned or sleeping. 800% damage instead to targets that have the Mega Poison status effect or the Cursed Sleep status effect. This attack cannot be redirected by Guardians, and will ignore any effects of non-boss enemies that would prevent the targets from being defeated, enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. This attack can hit targets that have the Stealth Status Effect or a passive effect that ignores multiple target attacks.<br /><br />Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

Virtuous March

This unit's attacks will not wake sleeping enemies, and heal this unit for 100% of total damage dealt.<br /><br />This unit is immune to Poison status effects. If any ally has Sleep Thorns, this unit is immune to Stun effects.<br /><br />Whenever this unit enters the battlefield:<br />- All non-burning allies on the battlefield are granted Sleep Thorns.<br />- For 200TU, unless burning, this unit cannot be defeated by damage and has 60% damage reduction from attacks.<br /><br />At the end of each of this unit's turns, all ally Imposters on the battlefield are immediately defeated. This unit is considered to have defeated with attacks as many units as are defeated by this effect. This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the targets from being defeated.

Red Dragon Tactics

Whenever an enemy enters the battlefield from reinforcements, they have a 50% chance to be granted the Cursed Sleep status effect for 200TU. Then they have a 50% chance to be granted the Mega Poison status effect for 200TU.<br /><br />Each time a Poisoned or Sleeping unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />Whenever another non-conjured Ally on the battlefield is defeated or sacrificed by any source:<br />- this unit gains the Armor status effect, and is healed for 100% of max HP.<br />- all non-burning allies on the battlefield are granted Sleep Thorns.<br />- 2 random allies on the battlefield have their current TU reduced by 50TU.<br /><br />When a unit with Sleep Thorns is dealt damage by an attack, that unit's Sleep Thorns will be consumed to immediately grant the Cursed Sleep status effect for 200TU to the attacker. Burn or attacks that grant Burn will remove Sleep Thorns and prevent Cursed Sleep from applying. Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Stun Resist Lv3

Reduces the amount of any stun effects against this unit by 20TU.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
image BahamutGirlRegular
Bahamut

Dragon Maiden of Calamity

Light Light

1,414

7,350

434

Axe Axe

+2 Meteor Lance 70 TU

300% damage to 1 enemy, plus 100% for each charge stored by the user (max of 600% total damage). This attack does not consume charges. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. That enemy will also be granted the Burn status effect, and become infected with it.<br /><br />After the end of each turn, this infection will trigger to apply Burn to a random non-burning unit on the infected unit's team. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.<br /><br />Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

+1 Draconic Intensity 1 TUALL

Heals all allies for 800% of the user's attack, grants them Piercing, and Intense Rage. A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn. Intense Rage increases a unit's Attack to 1.5x for their next 3 turns, and will overwrite existing Weak or Enrage effects. It cannot be overwritten by other Enrage effects but can be overwritten by Weak effects.<br /><br />All allies that are Fire element or have a Burn Blast or Burn Drive type active skill are granted the Burn status effect. Then the user is granted the Mega Healing Burn status effect for 100TU.<br /><br />Locked for 100TU after the user has entered the battlefield, and locks again for 100TU after each use.<br /><br />A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects including Healing Burn on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

-3 Bahamut Blast! 90 TUTWO

400% damage to 2 enemies, plus 100% for each burning unit on the battlefield (max of 800% total damage if 4 or more units on the battlefield are burning). All non-burning enemies hit are then granted the Burn status effect. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. This is considered a Burn Drive type skill.<br /><br />Unlocked each time a unit on the battlefield is defeated or sacrificed by any source. This skill is locked again after each use unless it defeats an enemy.

0 Dragon Reborn 50 TU

Heals all allies for 800% of the user's attack. The user is granted 3 Charges, and the Mega Healing Burn status effect for 100TU.<br /><br />Then the user has their current TU reduced by 10TU for each burning ally on the battlefield. All other non-sleeping allies are granted the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Usable only if the user has 1 or fewer Charges stored. Usable 10 times per battle. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.

Dragon's Might

This unit cannot be defeated by damage from Poison or Burn status effects.<br /><br />This unit's attacks heal this unit for 100% of total damage dealt.<br /><br />This unit enters battle with the Mega Healing Burn status effect for 100TU, a Burn Shield, and 3 Charges. Burn Shields prevent the next non-burn status effect a unit would gain while Burning from applying.<br /><br />If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead.<br /><br />If this unit is burning, each time this unit takes damage from an attack and survives until after the end of the turn, this unit will spend a Charge to heal for 100% of max HP and immediately get the turn by having its TU reduced to 0. This extra turn may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). This is not considered a Counter Skin type effect.

Radiant Heat

This unit has 35% damage reduction from attacks.<br /><br />This unit is not affected by stun effects and cannot be sent to the reinforcements from the battlefield.<br /><br />When this unit enters battle, all allies will be granted Heated Barrier. A unit with Heated Barrier will gain 35% damage reduction from attacks if they are burning. Allies that enter from reinforcements will be granted a Heated Barrier as long as this unit is on the battlefield. Heated Barrier's effect can stack with other damage reduction effects such as this passive skill's damage reduction effect, but will not stack with itself or other ally Barrier type skills. Heated Barrier are removed from units that leave the battlefield.<br /><br />Whenever a non-conjured enemy on the battlefield is defeated or sacrificed by any source, all allies are healed for 100% of max HP. Then all allies that are Fire element or have a Burn Blast or Burn Drive type active skill are granted the Burn status effect.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Earth Resist Lv3

10% less damage from attacks by Earth units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
image AnastasiaRegular
Anastasia

Frostbound Princess

Water Water

1,367

7,585

505

GreatSword GreatSword

+2 Cold Steel 60 TU

300% damage to 1 enemy, plus 150% for each time this skill has damaged a non-sleeping enemy while on the battlefield (max of 750% total damage). Then give 1 other random ally a Monarch Token. This attack ignores damage reduction effects.<br /><br />Monarch Tokens cannot stack. Any attack damage will remove Monarch Tokens.

-3 Royal Blizzard 100 TUALL

Grants all enemies the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on those units.<br /><br />Then if any enemy on the battlefield is not asleep (e.g. due to a Sleep Ward), all non-sleeping enemies are granted Frostburn, and the user will immediately get the next turn. This skill becomes locked for 150TU after use.<br /><br />When a unit has Frostburn and they get the turn, they will lose the turn as if they were sleeping, then Frostburn is removed and that unit is granted the Burn status effect. Frostburn is not a status effect, but effects that remove negative status effects will also remove Frostburn. Frostburn will end if the affected unit is defeated or leaves the battlefield. Frostburn cannot apply to boss units, and cannot stack. Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

-1 Cold Decree 60 TUTWO

300% damage to 2 enemies. 600% damage instead to targets that are sleeping, burning or frostburned. All non-sleeping enemies hit are then granted the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This attack ignores enemy damage reduction effects, skin passive skills, and the Counter Stance status effect.

-1 Blizzard Slash 80 TU

500% damage to 1 enemy. 700% damage instead if the user has survived 200TU+ on the battlefield. This attack cannot be redirected by Guardians. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />Locked for 200TU after the user has entered the battlefield. This lock is ignored while all enemies on the battlefield are sleeping, burning or frostburned.

Icy Princess

This unit's attacks will not wake sleeping enemies.<br /><br />Whenever this unit defeats any number of non-conjured enemies with an attack, an Imposter is added to the next in line of enemy reinforcements.<br /><br />Each time an ally with a Monarch token is damaged by an enemy attack (even if defeated), this unit will immediately have its TU reduced to 0.<br /><br />Each time this unit damages:<br />- a non-sleeping enemy with an attack, a random ally has their current TU reduced by 10TU.<br />- a sleeping, burning or frostburned enemy with an attack, this unit heals for 100% of max HP, and it will Endure the next damage that would defeat it with 1HP. Endure effects cannot stack.

Cold Winds

This unit cannot be burned or poisoned.<br /><br />Whenever another Water or Fire ally enters the battlefield from reinforcements:<br />- 2 random non-sleeping enemies are granted Frostburn.<br />- 2 random non-burning allies on the battlefield are Purified (negative status effects like sleep or poison are removed).<br /><br />Until the end of this unit's third turn while on the battlefield, this unit cannot be defeated by damage and heals for 25% of max HP at the end of every turn.<br /><br />At the start of every turn while this unit is on the battlefield, if there is a sleeping, burning or frostburned unit on the battlefield:<br />- this unit heals for 25% of max HP.<br />- this unit will have its TU reduced to 0 at the end of the turn. This effect cannot trigger again until 50TU advances.<br />- Allies gain 1 Spirit at the end of the turn.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Greataxe Mastery

Can use weapon skills of Greataxes in addition to their original preferred weapon type.
image DonQuixoteRegular
Don Quixote

Relentless Knight

Fire Fire

621

19,561

328

Spear Spear

+2 Heated Lance 80 TU

250% damage to 1 enemy. 500% damage instead if the user is burning. 1000% damage instead if all units on the battlefield are burning. Then another random ally is granted Piercing. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn.

0 Overflowing Burn 1 TU

Burns all units on the battlefield, and grants them a Burn Shield. This will overwrite other status effects on those units.<br /><br />Then the user is granted Healing Burn for 300TU, all other allies heal for 1000% of the user's attack, and Allies gain 1 Spirit for each unit on the battlefield that is burning. This skill becomes locked for 100TU after use.<br /><br />Burn Shields prevent the next non-burn status effect a unit would gain while Burning from applying. A unit with Healing Burn will heal after each turn at the same rate as Burn would deal damage instead of taking damage from Burn. Healing Burn will overwrite other status effects on the user and can replace the Burn status effect, but cannot be replaced by Burn. Any unit that deals damage to or is dealt damage by a unit with Healing Burn will gain the Burn status effect. Healing Burn will not be removed by Purify skills.

-1 Burning Path 60 TUALL

Targets all enemies. 1500% damage to 1 random enemy. 500% damage to all other targets. Then all allies heal for 500% of the user's attack. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

-1 Lance Cannon 80 TU

1000% damage to 1 enemy, and exchanges the user's current HP with the amount of HP the user has currently lost. This attack ignores effects of non-boss enemies that would prevent the target from being defeated. Usable only if the user's HP is at 50% or less. Usable 3 times per battle.

Hero's Journey

This unit is a Guardian. For any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />This unit cannot be defeated if it has the Mega Healing Burn status effect.<br /><br />This unit enters battle with Mega Healing Burn for 100TU, and an Instant Death Ward.<br /><br />At the end of each of the first 3 turns this unit gets on the battlefield:<br />- Burn all units on the battlefield. This will overwrite other status effects on those units.<br />- Then this unit is granted Mega Healing Burn for 100TU.<br />- Then this unit is granted an Instant Death Ward.<br /><br />An Instant Death Ward prevents this unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored and cannot stack. A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects including Healing Burn on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

Unwavering Strength

This unit is not affected by stun effects.<br /><br />At the end of each ally unit's turn while this unit is on the battlefield, if there are 4 or more burning units on the battlefield, a random burning non-water enemy will be stunned for 25TU. This may trigger before or after other effects.<br /><br />Until this unit has survived for 150TU on the battlefield, this unit has 80% damage reduction from attacks. Afterwards, this unit has 40% damage reduction from attacks.<br /><br />If this unit takes damage from an attack and survives until after the end of the turn:<br />- this unit will heal for 10% of max HP for each burning ally on the battlefield (max 40%).<br />- a random burning non-guardian ally will immediately get the turn by having its TU reduced to 0. Active skills that grant turns cannot be used by any affected units until after they have had the turn.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

G.sword Resist Lv3

10% less damage from attacks by units equipped with Greatswords.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
image KingArthurEvil
King Arthur

Revenant of the Round Table

Dark Dark

1,252

8,160

538

Axe Axe

+3 Infectious Evil 100 TU

300% damage to 1 enemy, plus 100% for each turn the user has gotten and survived until after the end of the turn on the battlefield (max of 600% total damage). If that enemy is not burning, they will also be granted the Lethal Poison status effect, and become infected with it. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />After the end of each turn, this infection will trigger to apply Lethal Poison to a random non-burning, non-Lethal Poisoned unit on the infected unit's team. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.<br /><br />Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.

0 Dark Rebirth 1 TU

Heals all Dark allies for 100% of max HP. The user is granted Stealth, a Stealth Shield, a Sleep Ward, Stun Ward, and Poison Ward. The user's Hold Ground+ passive skill effect is reset for the user and can be triggered again.<br /><br />When the user activates this skill a third time, a random non-boss, non-Ephemeral enemy on or below 25% of max HP and on the battlefield will be immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the random enemy from being defeated.<br /><br />This skill is locked until the user's Hold Ground+ passive skill effect is triggered while on the battlefield and is locked again after each use. This skill can be used only three times per battle.<br /><br />Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.

-2 Regal Cataclysm 130 TUALL

200% damage to all enemies, plus 100% for each time this skill has already been used while on the battlefield (max of 500% total damage). The user and another random ally are granted Stealth and a Stealth Shield. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

-3 Devouring Eclipse 1 TUALL

Immediately defeats 1 random non-boss, non-conjured enemy. Then all remaining non-boss, non-ephemeral enemies on the battlefield have a 25% chance each of being immediately defeated. These effects ignore Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians. The user is considered to have defeated with attacks as many units as are defeated by any of these effects.<br /><br />Unlocked after 5 or more non-conjured units on the battlefield are defeated or sacrificed by any source while this unit is on the battlefield. Usable if a valid target exists, and once per battle.

Tainted King

If this unit would be defeated, it instead survives with 1 HP and then cannot be defeated or stunned until its next turn. This effect can trigger only once each time this unit enters the battlefield, and is considered a Hold Ground+ effect.<br /><br />This unit's attacks heal this unit for 100% of total damage dealt.<br /><br />Each time this unit takes damage from an attack and survives until after the end of the turn with more than 1 HP, this unit will immediately get the turn by having its TU reduced to 0. This extra turn may be interrupted by other effects that influence the turn order (e.g. other stuns targeting the lowest TU target). This is not considered a Counter Skin type effect.<br /><br />This unit enters battle with 10% HP Regen for 200TU, and an Instant Death Ward.<br /><br />An Instant Death Ward prevents this unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored and cannot stack. A unit with 10% HP Regen will heal for 10% of their max HP after every turn. HP Regen effects will overwrite existing HP Regen effects.

King's Dawn+

This unit's Attack is increased to 1.5x.<br />This unit's Active Skill TU Costs are reduced by 50%.<br />This unit has 50% damage reduction from attacks.<br /><br />All of these effects are triggered when this unit begins on the battlefield at the very start of battle, and will end if this unit leaves the battlefield. This unit cannot be sent to the reinforcements from the battlefield.<br /><br />-This Attack increase does not stack with Enrage effects.<br />-This will not reduce TU Costs to below 1TU.<br />-Quicken effects will not further reduce this unit's TU costs.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Storm Resist Lv3

10% less damage from attacks by Storm units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
image PeachGirlRegular
Momotaro

Peachy Big Sister

Water Water

1,285

7,995

509

Staff Staff

+10 Peach Cut 50 TU

300% damage to 1 enemy, plus 150% for each time this skill has damaged a burning or sleeping enemy while on the battlefield (max of 750% total damage). This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.<br /><br />The first time this skill is activated while on the battlefield, the user will get the next turn by having their TU reduced to 0. Then this skill becomes usable only if the user's party has 2 or less Spirit.

-2 Heartful Push 1 TUALL

Exchanges 1 random non-sleeping, non-immovable enemy with an Imposter. The exchanged enemy will be sent to a random place in line of enemy reinforcements. If this skill is used 3 times within 10TU, it becomes locked for 200TU, minus 25TU per awakening (100TU if the user has 4 Awakenings). Usable only if there are 4 enemies on the battlefield, at least 2 of them are not Imposters, and a valid target exists. Usable 15 times per battle.

+1 Inescapable Love 30 TU

500% damage to 1 enemy, and the user is granted a Power Charge. 700% damage instead if the target is sleeping or burning. This attack cannot be redirected by Guardians. This attack ignores the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />If this damage does not defeat the target, the user exchanges that enemy with an Imposter. The exchanged enemy will be sent to a random place in line of enemy reinforcements. This will not trigger if the target is Immovable or if there are less than 4 enemies on the battlefield (no Imposter will be added), and cannot trigger more than 3 times per battle.<br /><br />Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield. Power Charges cannot stack and will be removed when the user leaves the battlefield.

-2 Peachburst 80 TUTWO

800% damage to 2 enemies, and the user will Endure the next damage that would defeat it with 1HP. Endure effects cannot stack. Minus 100% damage for each enemy on the battlefield that is not burning or sleeping (max of -400% if 4 enemies are not burning or sleeping). If this attack damages a target, the user's Power Charge is consumed. This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect. Usable only if the user has a Power Charge.

Demon Slayer

This unit cannot be burned, or be sent to the reinforcements from the battlefield.<br /><br />This unit has 30% damage reduction from attacks. While there is a sleeping or burning enemy on the battlefield, this unit has 60% damage reduction instead.<br /><br />The first time this unit is damaged by an attack while it does not have its Active Skills disabled, this unit will have its TU reduced to 0.<br /><br />This unit's attacks:<br />- Will not wake sleeping enemies.<br />- Heal this unit for 100% of total damage dealt.<br />- Remove burn status effects (including Mega Healing Burn) from hit targets.<br />- Then grant hit targets the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This effect cannot trigger if Momotaro has no other allies on the battlefield.

Flashy Entrance

This unit cannot be stunned if there is an enemy on the battlefield that is Fire element, or has a Burn Blast or Burn Drive type active skill.<br /><br />Whenever an imposter on the battlefield is defeated or sacrificed by any source, a random ally will have their current TU reduced by 50TU.<br /><br />When this unit enters battle, for 150TU:<br />- This unit cannot be defeated by damage (including Lethal Poison).<br />- Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 100% of its max HP and be Purified (any negative status effects like sleep, burn or poison are removed).<br />After 150TU on the battlefield, each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 30% of its max HP and be Purified.<br /><br />Whenever this unit defeats any number of non-conjured enemies with an attack, this unit will grant the Deep Sleep status effect for 100TU to the next enemy that enters the battlefield. Deep Sleep will overwrite other status effects, cannot be overwritten by Burn or Sleep status effects, and cannot be Purified.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
image ElminaModern
Elmina

Moonveiled Agent

Light Light

1,412

7,360

498

Hammer Hammer

+2 Photon Splitter 70 TUTWO

200% damage to 2 enemies, plus 150% for each Charge stored on the user (max of 650% total damage). This attack ignores any enemy status effects (including Stealth), damage reduction effects, and skin passive skills. Heals the user for 100% of total damage dealt. Damage from this attack does not wake up sleeping enemies.

+3 Limiter Release 1 TU

The user will Overclock for 150TU. If the user is conjured, the user will Overclock for 75TU instead. While Overclocked, this unit heals for 25% of max HP at the end of each turn, cannot fall asleep, and has its Attack increased to 1.5x. This attack increase does not stack with Enrage effects. This skill can only be used once each time this unit is on the battlefield.

-2 CODE: DELETE 50 TU

300% damage to 1 enemy, plus 150% for each Charge stored on the user (max of 750% total damage). This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.

-2 Phase Out 0 TU

Exchanges 1 random enemy with an Imposter. The exchanged enemy will be sent to the front of the enemy reinforcements. This exchange will fail if the target is Immovable or if there are less than 4 enemies on the battlefield (no imposter will be added).<br /><br />Then pulls the user away from the battlefield to the front of your reinforcements. If there are no ally reinforcements, adds enough Elmina's (max 3) to the ally team to still pull the user away to reinforcements.<br /><br />Usable if the user has defeated 1+ units with attacks while on the battlefield, and there are 2 non-conjured allies on the battlefield.

Cyber Doubles

This unit is not affected by stun effects.<br /><br />When this unit enters battle:<br />- If this unit is not conjured, it will have Hold Ground (If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP).<br />- If this unit is not conjured and if there are 4 allies on the battlefield, an Elmina will be added to the front of allied reinforcements.<br />- If this unit is conjured, this unit will Endure the next damage that would defeat it with 1HP. Endure effects cannot stack.<br /><br />This unit will gain a Charge each time it attacks and does not defeat any non-conjured enemies.<br /><br />Whenever this unit defeats any number of non-conjured enemies with an attack:<br />- An Elmina will be added to the front of allied reinforcements. This effect cannot trigger if there are 8 or more "Elmina, Moonveiled Agent" in the ally team.<br />- Then all charges are removed from this unit.<br /><br />Certain skills are affected by and may consume charges. A unit can store up to 3 charges and all charges are removed from a unit that leaves the battlefield. All Elmina's created by this unit will have matching Levels, Limit Breaks, Awakenings, Boosts, Potential, Mastery, Weapons, and Accessories.

Hyper Drive

If this unit entered from reinforcements, the following effects are triggered when this unit activates Limiter Release, and the first time this unit takes damage from an attack and survives until after the end of the turn:<br />- All allies will be Purified (any negative status effects like sleep, burn or poison are removed), and heal for 100% of max HP.<br />- Then all other ally units will be given the next turns by having their TU reduced. Active skills that grant turns cannot be used by those allies until after they have had the turn.<br /><br />Each time this unit damages at least one enemy with an attack and leaves them on or below 25% of max HP (even if they are defeated by the attack), this unit will get another turn. Damaged targets cannot trigger this effect again until TU advances.<br /><br />Effects that influence TU order may interrupt extra turns (e.g. Stuns targeting the lowest TU target).

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

G.axe Resist Lv3

10% less damage from attacks by units equipped with Greataxes.

Spear Mastery

Can use weapon skills of Spears in addition to their original preferred weapon type.
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