Character
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Rarity
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Element
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ATK
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HP
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SPD
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Weapon
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Active Skills
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Passive Skills
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![]() Dark ClariceMaid of Darkness |
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1,456 |
7,140 |
468 |
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-1 Lethal Plague 1 TU Grants 1 enemy the Lethal Poison status effect, and Infects them with it.<br /><br />After the end of each turn, this infection will trigger to apply Lethal Poison to a random non-burning, non-Lethal Poisoned enemy. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.<br /><br />This skill is locked for 100TU after use. Usable 5 times per battle.<br /><br />Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.+1 Throw Knives 1 TU 500% damage to 1 random enemy. Minus 100% damage for each non-poisoned enemy on the battlefield (max of -400% if there are 4 non-poisoned enemies). This attack cannot be redirected by Guardians, and ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then the target hit has its Poison Wards removed, burn removed (including Mega Healing Burn) and is randomly granted either Super Poison, Mega Poison for 200TU, or Lethal Poison for 999TU. This will overwrite other status effects on that enemy. If this skill is used 3 times within 10TU, it becomes locked for 50TU.<br /><br />Super Poison deals 4 times the damage of normal poison, and cannot be overwritten by normal poison. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison.0 Massacre 70 TUALL 100% damage to all enemies, plus 100% for each time this skill has already been used while on the battlefield (max of 400% total damage). This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.-2 Death's Kiss 70 TU Immediately defeats 1 non-boss enemy that has 50% or less of max HP, the user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians. Usable if all enemies on the battlefield are poisoned. Usable 3 times per battle. |
Toxic Maid If this unit would be defeated by an attack while there is a Poisoned enemy on the battlefield, this unit will survive with 1HP remaining instead. Then this unit will remove poison (including Lethal Poison) from a random poisoned enemy at the end of turn.<br /><br />This unit heals for 50% of max HP whenever it damages a poisoned enemy with an attack (triggers once per poisoned enemy hit).<br /><br />This unit's Attack is increased by:<br />- 1.25x if there is exactly 1 Poisoned enemy on the battlefield.<br />- 1.5x if there are exactly 2 Poisoned enemies on the battlefield.<br />- 1.75x if there are exactly 3 Poisoned enemies on the battlefield.<br />- 2.0x if there are exactly 4 Poisoned enemies on the battlefield.<br />These Attack increases do not stack with Enrage effects.Relentless Killer This unit cannot be defeated by damage from Poison or Burn status effects.<br /><br />Each time a unit gets the turn, this unit will be healed for 10% of its max HP.<br /><br />If no enemy is Poisoned at the start of an enemy turn, then at the end of that turn this unit will be Purified (any negative status effects like sleep, burn or poison are removed), and will have its TU reduced to 0. Then this effect cannot trigger again until 100TU advances (minus 20TU per Awakening).<br /><br />After entering battle, for 200TU, this unit:<br />- Cannot be burned<br />- Reduces the amount of any stun effects against this unit by 100TU.<br />- Will ignore attacks that would damage exactly 2 targets (attacks that target all allies will not be ignored).Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.G.axe Resist Lv3 10% less damage from attacks by units equipped with Greataxes.Sword Mastery Can use weapon skills of Swords in addition to their original preferred weapon type. |
![]() ElizabethGlorious Queen |
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1,278 |
8,030 |
515 |
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+2 Queen's Slash 50 TUTWO 200% damage to 2 enemies. Every second time this skill is activated while on the battlefield, this skill will randomly deal either 400% or 600% damage instead. This attack ignores the Counter Stance Status Effect and the effects of Skin passive skills.-3 Afternoon Tea 50 TUALL Grants all enemies the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on those units. Then for each enemy that is not asleep (e.g. due to a Sleep Ward), allies gain 3 Spirit.<br /><br />This skill becomes locked for 150TU after use. If all enemy units on the battlefield are Fire or have Burn Blast, or Burn Drive type active skills, this skill becomes locked for 100TU after use instead.-2 Dream Shatter 70 TU Targets 1 enemy. This attack ignores damage reduction effects and does not wake sleeping targets. If the target is sleeping, deals 600% damage. Then if the hit target is sleeping, non-boss, non-Ephemeral and has 1HP remaining, it is immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.-4 Queen's Drive 1 TUTWO 500% damage to 2 enemies. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Removes any Sleep Wards from hit targets. Usable only if allies have 6 or more Spirit. If this skill is used 3 times within 10TU, it becomes locked for 100TU. |
Monarch's Will When an ally, including this unit enters the battlefield at the very start of battle or from reinforcements, all allies other than this unit receive a Monarch Token. Monarch Tokens cannot stack. Any attack damage will remove Monarch Tokens.<br /><br />Each time an ally with a Monarch token is damaged by an enemy attack (even if defeated), this unit will immediately have its TU reduced to 0.<br /><br />Triggered when this unit enters the battlefield from the allied reinforcements:<br />- Ally Spirit is doubled. If Ally Spirit is at 0, gain 1 Spirit instead.<br />- Then remove burn (including Mega Healing Burn) from 1 random non-sleeping enemy and grant them Sleep (Forced) for 200TU. This triggers an additional time for each 2 Spirit allies have (up to 5 additional times with 10 Spirit).<br />- Then if all enemies are sleeping, all allies have their current TU reduced by 100TU.<br /><br />Whenever another ally enters the battlefield from reinforcements, the ally team gains 2 Spirit, all allies gain Stealth, and a Stealth Shield.<br /><br />Stealth will overwrite other Status effects on those units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.Long Live The Queen If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit's attacks will not wake sleeping enemies.<br /><br />This unit has 75% damage reduction from attacks if allies have 6 or more Spirit.<br /><br />Whenever this unit damages any number of units with an attack, ally Spirit is doubled at the end of the turn, if ally Spirit is at 0, gain 1 Spirit instead. Then if allies have 10 Spirit, remove burn (including Mega Healing Burn) from 1 random non-sleeping enemy and grant them Sleep (Forced) for 200TU.<br /><br />Whenever ally Spirit is at 10 at the end of any turn, all allies will be healed for 1000% of this unit's attack and be Purified (negative status effects like sleep, burn or poison are removed). This effect cannot trigger again until 50TU advances.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Sleep Resist Lv3 Reduces the duration of any enemy sleep effects on this unit by 20TU.Greataxe Mastery Can use weapon skills of Greataxes in addition to their original preferred weapon type. |
![]() Dark LudmillaMarshal of Darkness |
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1,077 |
12,658 |
361 |
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+1 Dark Drain 50 TUALL Grants all allies Stealth, and a Burn Ward. Grants all enemies the Mega Poison status effect for 200TU. This will overwrite other status effects on those units. Then steals up to 1 Spirit from the enemy team for each Poisoned enemy on the battlefield. The user will immediately get the next turn, then this additional turn effect cannot trigger again until TU advances.<br /><br />Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. Burn Wards prevent Burn from being applied once, then are removed. Burn Wards cannot stack.+1 Degrading Slice 70 TUTWO Damage to 2 enemies depending on the enemy team's Spirit:<br />- 6+ Enemy Spirit: 250%<br />- 4-5 Enemy Spirit: 400%<br />- 1-3 Enemy Spirit: 550%<br />- 0 Enemy Spirit: 700%<br />This attack ignores the Counter Stance Status Effect, and the effects of Skin passive skills.-1 Unleash Chaos 1 TUALL Heals all allies for 1000% of the user's attack. Steals all Spirit from the enemy team. The Hold Ground+ passive skill effect is reset for the user and can be triggered again. Then the user enters Chaos Rage for 100TU. While in Chaos Rage, the user's attack is increased by 1.5x (this does not stack with Enrage effects), and the user cannot fall asleep, or be stunned. The user cannot enter Chaos Rage while there are any allies with Burn Blast or Burn Drive type active skills on the battlefield.<br /><br />This skill is locked until the user's Hold Ground+ passive skill effect is triggered while on the battlefield and is locked again after each use. This skill can be used only three times per battle.-3 Full Force 50 TU 600% damage to 1 enemy. This attack ignores enemy damage reduction effects. Usable if the user is not a Guardian. |
Corrupted Guard If this unit would be defeated, it instead survives with 1 HP and then cannot be defeated or stunned until its next turn. This effect can trigger only once each time this unit enters the battlefield, and is considered a Hold Ground+ effect.<br /><br />This unit cannot be sent to the reinforcements from the battlefield. This unit has 25% damage reduction from attacks, plus 10% per Awakening (up to 65% if this unit has 4 Awakenings). This unit will be healed for 50% of its max HP each time an enemy gets the turn while the enemy team's Spirit is at 2 or less.<br /><br />This unit will become a Guardian:<br />- When this unit enters the battlefield, if there is no ally Guardian on the battlefield<br />- Each time this unit defeats a non-conjured enemy with an attack while on the battlefield, and has any other allies left.<br /><br />While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.<br /><br />This unit stops being a Guardian each time it activates Unleash Chaos.Diabolic Knight This unit's attacks:<br />- Ignore any effects of non-boss enemies that would prevent their targets from being defeated.<br />- Heal the user for 100% of total damage dealt.<br />- Weaken all enemies hit. This will overwrite any existing Weak or Enrage effects on those units.<br /><br />New enemies entering the battlefield will be Weakened.<br /><br />If this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 10% of max HP and be granted Stealth. This healing is increased to 75% of max HP for the first 3 times it triggers either after entering the battlefield or after using Unleash Chaos.<br /><br />Stealth will overwrite other Status effects on this unit. Weakened units have their Attack reduced to 0.75x until the end of their next turn. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Fire Resist Lv3 10% less damage from attacks by Fire units.Greatsword Mastery Can use weapon skills of Greatswords in addition to their original preferred weapon type. |
![]() KirinArbiter of the Heavens |
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1,402 |
7,410 |
497 |
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+2 Lightning Bolts 70 TU 300% damage to 1 enemy, and a random enemy is Stunned for 100TU. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Then the user becomes Enraged. This unit will immediately get the next turn if this is the first time this skill has been used while on the battlefield or if this unit has used any other active skill since this skill was last used.<br /><br />An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on the user.0 Divine Winds 1 TUALL Allies gain 1 Spirit, then ally Spirit is doubled. Enemy Spirit is halved (rounded down) then enemies lose 1 Spirit. (e.g. Enemies have 7 Spirit -> 3 then minus 1-3 Divine Lightning 100 TUALL Targets all enemies and deals 100% damage. For each target with 50+ TU, deals 400% damage to that target instead. For each target with 100+ TU, deals 600% damage to that target instead. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then, all non-boss, non-Ephemeral enemies hit that have 1HP remaining have a 25% chance each to be immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated. Usable once each time this unit is on the battlefield.-2 Call the Storm 0 TU Pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Denmoris to the ally team to still pull the user away to reinforcements (max 4 if the user is alone on the battlefield). Usable if the user has used Divine Lightning while on the battlefield. Usable five times per battle. |
Lightning Rain Triggered when this unit enters the battlefield from the allied reinforcements:<br />- Stuns 2 random enemies for 150TU.<br />- Purifies all allies.<br />- Grants the ally with the lowest TU the next turn by reducing their current TU to 0.<br /><br />Once this unit survives until after the end of the turn in which it enters battle, 2 random enemies with less than 150TU will be stunned for 150TU.Kirin's Vigor If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit cannot fall asleep if there are any Water enemies on the battlefield. This unit cannot be Stunned if there are any other Storm allies on the battlefield.<br /><br />This unit will be healed for 30% of its max HP each time an ally gets the turn.<br /><br />This unit has 50% damage reduction from attacks if this unit has 50%+ of max HP, or if any enemy unit has 100TU or more.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Sleep Resist Lv3 Reduces the duration of any enemy sleep effects on this unit by 20TU.Greatsword Mastery Can use weapon skills of Greatswords in addition to their original preferred weapon type. |
![]() KaguyaPrincess of the Black Moon |
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1,362 |
7,610 |
408 |
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+2 Mega Poison Jolt 70 TUTWO 250% damage to 2 enemies. 500% damage instead if the user has stealth. This attack ignores the Stealth Status Effect, the Counter Stance Status Effect, and the effects of Skin passive skills. All enemies hit are then granted Mega Poison for 200TU and are Stunned for 30TU. The user is granted Stealth, and a Stealth Shield.<br /><br />Mega Poison will overwrite other status effects on those enemies. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.-2 Shadow Rift 70 TU Targets 1 enemy. If an enemy is poisoned, deals 400% damage. If the user has survived for 200TU+ on the battlefield, 600% damage instead. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. The user recovers HP to 100% of its own max if damage is dealt.-2 Crippling Toxin 1 TU Stuns 1 Mega Poisoned enemy for 200TU. Then, grants them a Burn Ward and the Lethal Poison status effect for 999TU. These effects can only apply if the target is Mega Poisoned. This skill can be redirected by enemy Stun Absorbers. Usable only if there is no more than 1 enemy with the Lethal Poison status effect on the battlefield, and cannot be used if there is a non-Mega Poisoned enemy Stun Absorber on the battlefield.<br /><br />Burn Wards prevent Burn from being applied once, then are removed. Burn Wards cannot stack. Lethal Poison will overwrite other status effects on that enemy, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.+4 Lunar Hypnosis 70 TU Hypnotizes an enemy with the lowest TU and Mega Poisons them for 200TU. A Hypnotized enemy will use its next turn to grant the turn to and Purify the hypnotizer (the turn will be lost as if it were sleeping), and then the hypnosis will end.<br /><br />This skill becomes locked for 90TU after use (minus 10TU per Awakening the user has) and cannot be used if an enemy is already Hypnotized or if there are less than 2 enemies on the battlefield. Hypnosis will fail against Boss units. Hypnosis is not a status effect and cannot be removed by Purify skills, but will be canceled if the user is defeated or leaves the battlefield. |
Lunar Venom Whenever an enemy enters the battlefield from reinforcements, this unit heals for 20% of its max HP and is granted a Poison Ward and Stealth. Poison Ward prevents Poison from being applied once, then is removed. Poison Wards cannot stack.<br /><br />If no enemy is Mega Poisoned already, these trigger after each enemy turn:<br />- Grants a random enemy the Mega Poison status effect for 200TU.<br />- This unit is healed for 100% of its max HP.<br />- This unit is granted a Poison Ward and Stealth.Moon's Shadow If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit enters battle with Stealth, and a Stealth Shield.<br /><br />This unit has 65% damage reduction from attacks if this unit has the Stealth status effect.<br /><br />Triggered when this unit enters the battlefield from the allied reinforcements and when this unit is defeated by an enemy attack:<br />- All enemies are Stunned for 50TU.<br />- All enemies are granted Mega Poison for 200TU, this will overwrite other status effects on those units.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Stun Resist Lv3 Reduces the amount of any stun effects against this unit by 20TU.Staff Mastery Can use weapon skills of Staffs in addition to their original preferred weapon type. |
![]() ZoroGreat Phantom Thief |
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1,443 |
7,205 |
563 |
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+3 Tandem Takedown 60 TU 250% damage to 1 enemy. 500% damage instead if another ally on the battlefield has 50TU or less. Then immediately give an ally with the lowest TU (excluding the user) the next turn by reducing their current TU to 0. This attack ignores enemy damage reduction effects. Damage from this attack does not wake up sleeping enemies.<br /><br />Active skills that grant turns cannot be used on turns given by this skill. This skill can be used on such turns, but will not grant the extra turn. The given turn is granted after Counter Stance or Counter Skin type effects triggered by this attack, and so the affected ally will act before a countering enemy. Effects that influence TU order may interrupt the given turn (e.g. Stuns targeting the lowest TU target).+1 En Garde 50 TU Weakens all enemies. The user is Enraged, granted a Sleep Ward, Stun Ward, Poison Ward, Counter Stance for 150TU and 80% damage reduction from attacks until the end of its next turn. Unlocked each time the user damages an enemy with an attack. This skill is locked again after each use or if the user leaves the battlefield.<br /><br />This will overwrite the effects of previous Weak or Enrage skills on affected units, and other status effects on the user. For 150TU, the next time the unit with counter stance takes damage from an enemy attack, it will become their turn. Enraged units have their Attack increased to 1.5x until the end of their next turn. Weakened units have their Attack reduced to 0.75x until the end of their next turn. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.+3 Double Phoenix 1 TUTWO 700% damage to 2 enemies. This attack ignores the Stealth Status Effect. The Hold Ground+ passive skill effect is reset for the user and can be triggered again. Unlocked for one use each time the user's Hold Ground+ passive skill effect is triggered while on the battlefield and can be used only three times per battle.-3 Survivor's Blade 60 TU This attack ignores Guardians. 600% damage to 1 enemy. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />Locked for 200TU after the user has entered the battlefield. |
One Step Ahead Heals the user for 100% of total damage dealt.<br /><br />Whenever another unit on the battlefield damages any unit(s) with an attack, this unit's current TU is reduced by 10TU per unit hit.<br /><br />Each time an enemy unit gets the turn, if this unit has 150TU or more, this unit will gain the Counter Stance status effect for 150TU at the end of that turn.Steel Resolve If this unit would be defeated, it instead survives with 1 HP and then cannot be defeated until its next turn. This effect can trigger only once each time this unit enters the battlefield, and is considered a Hold Ground+ effect.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />Each time a unit gets the turn while their team has 5+ Spirit, this unit will be healed for 30% of its max HP.<br /><br />Whenever this unit defeats a non-conjured unit on the battlefield with an attack:<br />- All allies will be healed for 100% of their max HP.<br />- All allies will have Burn status effects (including Mega Healing Burn) removed.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Fire Resist Lv3 10% less damage from attacks by Fire units.Greataxe Mastery Can use weapon skills of Greataxes in addition to their original preferred weapon type. |
![]() YamatoInvincible Battleship Maiden |
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587 |
19,731 |
301 |
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+4 Suppressing Fire 50 TUALL Weakens all enemies, and grants them a Rage Ward. Enrages all allies. Then immediately give 1 other random ally the next turn by reducing their current TU to 0. Active skills that grant turns cannot be used on turns given by this skill. This skill can be used on such turns, but will not grant the extra turn.<br /><br />Enraged units have their Attack increased to 1.5x until the end of their next turn. Weakened units have their Attack reduced to 0.75x until the end of their next turn. These effects will overwrite any existing Weak or Enrage effects on affected units. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Rage Wards will prevent a unit from becoming Enraged once, then be removed. Rage Wards cannot stack.-1 Ironclad 50 TU The user is Purified (negative status effects like sleep, burn or poison are removed) and healed for 100% of max HP. For 100TU, the user cannot be defeated and is immune to Poison, Burn and Sleep status effects. When this effect expires, all other allies will be healed for 100% of their max HP and be Purified. This skill can only be used once each time this unit is on the battlefield, and only if there is no other non-Mori Guardian on the battlefield.-1 Victory Cannon 1 TU 1500% damage to 1 enemy. This attack ignores enemy damage reduction effects. Damage from this attack does not wake up sleeping enemies.<br /><br />Unlocked each time a non-conjured enemy or non-conjured ally is defeated or sacrificed by any source other than the user. This skill is locked again after each use or if the user leaves the battlefield, and cannot be used for 50TU after each use.-2 Sound the Alarm 0 TU Grants 2 random enemies the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on those units. Pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Suimori to the ally team to still pull the user away to reinforcements (max 3 if the user has only 1 other ally on the battlefield). Locked for 150TU after the user has entered the battlefield, and cannot be used if the user has no other allies on the battlefield. |
Unsinkable Guard This unit is a Guardian. For any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.<br /><br />Whenever this unit or another non-Guardian ally takes damage from an attack and survives until after the end of the turn and this unit has any other allies left (even in reinforcements), this unit will:<br />- Heal for 25% of max HP.<br />- Gain a Charge.<br /><br />Whenever this unit would gain a charge while already having 3 Charges, an Imposter is added to the next in line of enemy reinforcements, and a random enemy is granted the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on that unit. Then all Charges are removed from this unit, and it cannot gain any more charges until the following turn. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.Anchors Away When this unit enters the battlefield from the allied reinforcements and there are no other non-Mori ally Guardians on the battlefield, all allies:<br />- Are healed for 1000% of this unit's attack.<br />- Have their current TU reduced by 50TU.<br />- Gain the Armor status effect. This will overwrite other status effects on those units. Armor grants 50% damage reduction from the next attack, then the effect is removed.<br /><br />This unit has 10% damage reduction from attacks, plus 10% per Awakening (up to 50% reduction if this unit has 4 Awakenings) until the end of its first turn since entering the battlefield.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Dark Resist Lv3 10% less damage from attacks by Dark units.Greataxe Mastery Can use weapon skills of Greataxes in addition to their original preferred weapon type. |
![]() AnyaDivine Mecha Girl |
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549 |
19,921 |
410 |
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+3 Circuit Overload 70 TUTWO Targets 2 enemies and deals 100% damage. For each target with 50+ TU:<br />- Steals 1 Spirit from enemies if that target is hit.<br />- Deals 500% damage to that target instead.<br />- Deals 750% damage to that target instead if the target has 100+TU.0 Mass Surge 50 TUALL Heals the user for 30% of max HP, and the user is granted a Sleep Ward, Stun Ward, and Poison Ward. All other allies heal for 100% of their max HP. Then all allies are Purified (negative status effects like sleep, burn or poison are removed), and granted Recovery Mist for 200TU. Usable 10 times per battle.<br /><br />Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack. A unit with Recovery Mist will heal for 5% of their max HP and have a 30% chance to be Purified after every turn. Recovery Mist effects do not stack.-3 Modular Shot 100 TUTWO 1250% damage to 2 enemies. Unlocked each time an ally on the battlefield is defeated by an attack while this unit is on the battlefield. If that ally was:<br />- Water, this attack grants hit targets Sleep (Forced) for 200TU.<br />- Fire, this attack grants all allies the Burn status effect.<br />- Storm, this attack grants hit targets Stun for 200TU.<br />- Earth, this attack grants hit targets Cursed Sleep for 200TU (blocked by Burn).<br />- Light, this attack heals all allies for 100% of max HP and Purifies them.<br />- Dark, this attack grants hit targets Mega Poison for 200TU.<br />Successfully applied Status Effects will overwrite existing status effects on affected units.<br /><br />This skill is locked again after each use or if the user leaves the battlefield. The Elemental effect will be determined at the time this skill unlocks. When multiple allies are defeated at the same time, only one Element will be considered.0 Crashing Heavens 1 TUALL Stuns all enemies for 500TU. This Stun cannot be redirected by enemy Stun Absorbers. Locked for 300TU after the user has entered the battlefield. Usable once per battle. |
Ultimate Firewall This unit is a Guardian. For any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage. Whenever this unit enters the battlefield, whether at the start of battle or from reinforcements, it will Endure the next damage that would defeat it with 1HP. Endure effects cannot stack.<br /><br />When this unit is damaged by an enemy attack, that enemy's Active Skills are disabled for 30TU. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping. This effect cannot affect boss units, cannot be purified, and will end if this unit is defeated.<br /><br />Until this unit has survived for 1000TU on the battlefield, every second time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 100% of max HP, and be Purified.Quantum Barrier This unit cannot be sent to the reinforcements from the battlefield. When another non-conjured ally on the battlefield is defeated or sacrificed by any source, this unit gains Endure.<br /><br />Whenever an enemy hits a non-Guardian ally with an attack, they will be Stunned for 50TU for each non-Guardian ally hit.<br /><br />All other allies gain 35% damage reduction from attacks while this unit is on the battlefield. This effect can stack with other damage reduction effects such as Armor, but will not stack with itself or other ally Barrier type skills.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.Sword Resist Lv3 10% less damage from attacks by units equipped with Swords.Axe Mastery Can use weapon skills of Axes in addition to their original preferred weapon type. |
![]() HokusaiPaintbrush Virtuoso |
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1,089 |
8,975 |
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+3 Blot Out 50 TU Damage to 1 enemy and Weaken them. Then enemies lose Spirit equal to the number of Element types that remain on the battlefield.<br /><br />Weakened units have their Attack reduced to 0.75x until the end of their next turn. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects.-1 Paint Fall 1 TUALL 50% damage to all enemies. This attack ignores damage reduction effects, skin passive skills, the Stealth Status Effect, and the Counter Stance Status Effect. Randomly grants all allies either Stun Wards, or Sleep Wards. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.<br /><br />Then heals all allies for 200% of the user's attack. This triggers once for each Element type that remains on the battlefield.<br /><br />Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.-3 Stroke of Genius 50 TU Damage 1 enemy. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. 300% damage instead if the user or target have defeated 1 unit with an attack while on the battlefiled. 400% damage instead if the user or target have defeated 2+ units with attacks while on the battlefield.-3 Masterpiece 50 TU Immediately defeats 1 non-boss enemy, the user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians.<br /><br />Locked for 300TU after the user has entered the battlefield. This lock is ignored while all 6 Element types are on the battlefield. Usable twice per battle. |
Elemental Palette This unit enters battle with a Stun Ward, and Sleep Ward. This unit cannot be defeated by damage from Poison or Burn status effects.<br /><br />When attacking, adds 100% to the damage % of this unit's attacks for each Element type on the battlefield. (e.g. Paint Fall: 50%Legendary Artist If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit has 50% damage reduction from attacks. This unit has 80% damage reduction from attacks instead if all 6 Element types are on the battlefield.<br /><br />Each time an ally (including this unit) gets the turn, this unit will be healed for 25% of its max HP. Then this unit will have Sleep status effects removed at the end of the turn.<br /><br />Whenever another ally gets the turn, if there is a different ally (including Hokusai) that matches their Element on the battlefield, the acting ally will be healed for 25% of their max HP. Then allies gain 1 Spirit at the end of that turn.<br /><br />When this unit enters the battlefield all allies are granted Elemental Quicken. Units with Elemental Quicken will have their TU costs for all of their skills reduced by 20% while there is a different ally with a matching Element on the battlefield. Whenever another ally enters the battlefield from reinforcements, they are also granted Elemental Quicken. Elemental Quicken will overwrite the effect of previous Quicken skills.HP Up Lv3 Adds 1200 to this unit's max HP.Attack Up Lv3 Adds 300 to this unit's Attack.G.sword Hunter Lv3 10% bonus to attacks against units equipped with Greatswords.Greatsword Mastery Can use weapon skills of Greatswords in addition to their original preferred weapon type. |
![]() Shen LongDivine Dragon Lord |
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+2 Dragon Fang 70 TUTWO Damage to 2 Enemies, 500% damage instead if the user is burning. Then the user is granted the Burn status effect. This attack ignores the Stealth Status Effect. This unit will immediately get the next turn if this is the first time this skill has been used while on the battlefield or if this unit has used Incinerate since this skill was last used.<br /><br />Burn will overwrite other status effects on the user. Any unit that deals damage to or is dealt damage by a unit with Burn will gain the Burn status effect.+2 Dragon Breath 1 TUTWO Enrages 2 allies, grants them the burn status effect, and heals them for 100% of max HP. Unlocked each time the user damages an enemy with an attack. This skill is locked again after each use or if the user leaves the battlefield.<br /><br />This will overwrite the effects of previous Enrage skills. Enraged units have their Attack increased to 1.5x until the end of their next turn.-2 Incinerate 70 TU 400% damage to 1 enemy. 800% damage instead if this is the first time this skill has been used while on the battlefield. This attack ignores effects of non-boss enemies that would prevent the target from being defeated. Usable if the user has the Burn status effect.+5 Rising Dragon 0 TU Grants all enemies the Burn status effect. This will overwrite other status effects on those units. Pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Himoris to the ally team to still pull the user away to reinforcements (max 4 if the user is alone on the battlefield). Usable if the user has defeated 1+ units with attacks while on the battlefield. |
Dragon's Focus This unit cannot be defeated by damage from Burn status effects, and cannot be Stunned. If this unit is burning, this unit has Hold Ground (if this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP).<br /><br />Add a Super Himori to the end of allied reinforcements whenever:<br />- this unit defeats any number of enemies with an attack while on the battlefield.<br />- a non-conjured Fire ally on the battlefield is defeated or sacrificed by any source.<br /><br />Whenever a Himori ally on the battlefield is defeated or sacrificed by any source (even if Ephemeral), a random burning enemy is Stunned for 100TU. Whenever an ally Himori enters the battlefield from reinforcements, stun a random enemy for 50TU.Burning Thunder This unit enters battle with the Mega Healing Burn status effect for 100TU, and has 80% damage reduction from attacks until it damages an enemy with an attack while on the battlefield.<br /><br />Stun a random burning enemy for 50TU. This effect triggers once for each burning unit on the battlefield when this unit enters the battlefield from allied reinforcements.<br /><br />A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects on the unit, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.Attack Up Lv3 Adds 300 to this unit's Attack.HP Up Lv3 Adds 1200 to this unit's max HP.Fire Resist Lv3 10% less damage from attacks by Fire units.Mace Mastery Can use weapon skills of Maces in addition to their original preferred weapon type. |