Character
Rarity
Element
ATK
HP
SPD
Weapon
Active Skills
Passive Skills
KongmingRegular
Zhuge Liang

Raging Dragon

Fire Fire

1,376

7,540

510

Axe Axe

+3 Rings of Fire 50 TUALL

200% damage to all enemies, plus 100% for each Charge stored on the user (max of 500% damage). The user is then granted the Burn status effect. Heals the user for 100% of total damage dealt. This attack ignores enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />Burn will overwrite other status effects on the user. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

-2 Heat Paralysis 10 TU

All non-water units on the battlefield are stunned for 150TU. Ally Stun Absorbers do not redirect this stun, and allies will not be stunned by this effect if there is an enemy Stun Absorber on the battlefield. This skill becomes locked for 150TU after use.

+2 Piercing Heat 1 TU

Targets 2 other random allies. Those allies are healed for 100% of max HP, are granted the Burn status effect, and Piercing. This skill locks after use, and unlocks when this unit damages an enemy with an attack. Cannot be used if the user is alone on the battlefield.<br /><br />A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn.

0 Dragon Slam 50 TU

500% damage to 1 enemy, and exchanges the user's current HP with the amount of HP the user has currently lost. 600% damage instead if the user has 3 Charges. Allies gain Spirit equal to the number of units that were Burning at the start of the turn. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated. Usable only if the user's HP is at 50% or less.

Burning Passion

This unit cannot be defeated by damage from Burn status effects, and cannot be Stunned. This unit enters battle with the Mega Healing Burn status effect for 100TU.<br /><br />This unit gains 20% damage reduction from attacks for each burning ally on the battlefield (up to 80% max).<br /><br />When another non-conjured unit (ally or enemy) on the battlefield is defeated or sacrificed by any source, this unit gains a Charge. Certain skills are affected by charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.<br /><br />A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects on the unit, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

Blazing Vengeance

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />When another non-conjured ally on the battlefield is defeated or sacrificed by any source, immediately give 1 other random burning ally the next turn by reducing their current TU to 0. This will not trigger if this unit is defeated or sacrificed at the same time. Active skills that grant turns cannot be used on turns given by this skill.<br /><br />Each time this unit takes damage from an attack and survives until after the end of the turn with more than 1 HP, this unit will:<br />- Grant a random non-burning ally and non-burning enemy the Burn status effect. This is not a Skin passive skill.<br />- Then heal for 10% of max HP (up to 80% max) for each burning unit on the battlefield.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
RizKouhaiRegular
Clare

Knight of Silver

Fire Fire

1,554

6,650

486

Sword Sword

+1 Heating Up 60 TU

200% damage to 1 enemy. 400% damage instead if the user has survived for 150TU on the battlefield. 600% damage instead if the user has survived for 300TU on the battlefield. 800% damage instead if the user has survived for 450TU on the battlefield. The user is then granted the Burn status effect. This attack ignores enemy damage reduction effects.<br /><br />Burn will overwrite other status effects on the user. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

+2 Blaze Onward 10 TUALL

Heals all allies for 800% of the user's attack. Then immediately give 2 other random burning allies the next turns by reducing their current TU. Active skills that grant turns cannot be used on turns given by this skill. This skill locks after use, and unlocks each time a non-conjured unit on the battlefield is defeated or sacrificed by any source.

0 Deadly Burn Blast 70 TUTWO

300% damage to 2 enemies. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated. Usable if the user has the Burn status effect.

-3 Silver Sky Slash 1 TUALL

500% damage to all enemies. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. Locked for 100TU after the user has entered the battlefield, and becomes locked for 100TU after use.

Burning Bond

This unit cannot be defeated by damage from Burn status effects. This unit is not affected by stun effects and cannot be sent to the reinforcements from the battlefield.<br /><br />Whenever there are 3 or more burning allies on the battlefield, this unit will survive any attack that would defeat this unit with 1HP.<br /><br />Each time this unit gets the turn, all allies will heal for 30% of their max HP.<br /><br />At the end of each of this unit's turns:<br />- If this unit has a Power Charge, all allies will become Enraged, then the Power Charge is removed from this unit.<br />- Otherwise, this unit will gain a Power Charge.<br /><br />An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on affected units. Power Charges cannot stack and will be removed when the user leaves the battlefield.

Explosive Drive

This unit has 10% bonus to attacks for each burning unit on the battlefield (up to 80% max).<br /><br />Triggered when this unit enters the battlefield from the allied reinforcements:<br />- This unit and another random ally are granted Instant Death Wards.<br />- All units on the battlefield are granted the Burn status effect. This effect triggers 2 times.<br />- Then all burning units on the battlefield are Stunned for 50TU. This effect triggers 2 times.<br /><br />An Instant Death Ward prevents a unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored and cannot stack.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Axe Resist Lv3

10% less damage from attacks by units equipped with Axes.

Axe Mastery

Can use weapon skills of Axes in addition to their original preferred weapon type.
RolotiaDark
Dark Rolotia

Corrupted Sorceress of Time

Earth Earth

1,104

8,900

5

Spear Spear

+1 Magical Barrage 70 TUALL

200% damage to all enemies. If an enemy is poisoned or sleeping, deals 400% damage instead. Allies gain 1 Spirit for each poisoned and sleeping enemy hit. If no enemies are poisoned or sleeping already, each enemy hit is randomly granted either the Cursed Sleep status effect for 200TU or the Lethal Poison status effect for 999TU. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills. Lethal Poison will overwrite other status effects, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.

+2 Dark Shroud 1 TUALL

All non-burning allies will have the TU costs for all of their skills reduced by 20%. This will overwrite the effects of other Quicken skills on affected units. Then grants all allies Stealth, a Stealth Shield, a random ward (either Poison, Stun, or Sleep), and heals them for 500% of the user's attack. This skill becomes locked for 50TU after use.<br /><br />Stealth will overwrite other Status effects on affected units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.

-1 Rewind Time 0 TU

Removes all Poison and Sleep wards from enemy units on the battlefield. Then pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Chimori's to the ally team to still pull the user away to reinforcements (max 4 if the user is alone on the battlefield). Usable if the user has defeated 1+ units with attacks while on the battlefield.

-2 Magical Ruin 70 TUTWO

600% damage to 2 enemies if they are sleeping or poisoned. 800% damage instead to targets that have the Cursed Sleep or Lethal Poison status effects. This attack ignores enemy damage reduction effects, and heals the user for 100% of total damage dealt. All non-burning, non-poisoned, non-sleeping enemies hit are then randomly granted either Cursed Sleep for 200TU or Lethal Poison for 999TU.

Dark Timeline

This unit's attacks will not wake sleeping enemies. Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 30% of its max HP.<br /><br />Until the end of this unit's third turn while on the battlefield:<br />- This unit is immune to Poison and Sleep status effects.<br />- This unit is immune to Stun effects unless it is burning.<br />- Unless it is burning, this unit has 80% damage reduction and has a 60% chance, plus 10% chance per Awakening (up to 100% if this unit has 4 Awakenings) to survive any damage that would defeat it with 1HP.<br /><br />Until the end of this unit's second turn while on the battlefield, each time this unit takes damage from an attack, a random non-burning enemy is immediately granted Cursed Sleep for 200TU, then a random non-burning enemy immediately becomes Lethal Poisoned for 999TU. This is not a Skin passive skill.

Time Warp

Triggered when this unit enters the battlefield from the allied reinforcements:<br />- Until the end of this unit's first turn while on the battlefield, this unit will become a Guardian.<br />- All allies are Purified (any negative status effects like sleep, burn or poison are removed).<br />- All other allies that are at max HP have their TUs reduced to 0. This has no effect on allies that are either Fire element or have Burn Blast or Burn Drive type active skills. These extra turns may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />After each enemy turn, a random sleeping or poisoned ally will have their Sleep or Poison (including Lethal Poison) removed and be granted a ward for the effect removed (a Poison Ward or Sleep Ward).<br /><br />Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack. While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

G.sword Resist Lv3

10% less damage from attacks by units equipped with Greatswords.

Greataxe Mastery

Can use weapon skills of Greataxes in addition to their original preferred weapon type.
ChronosRegular
Chronos

Primordial of Time

Storm Storm

1,236

8,240

398

GreatAxe GreatAxe

+2 Time Spears 50 TU

Targets 1 enemy and ignores Guardians. If the target has 50TU or more, or if Time Stop is active, deals 600% damage.<br /><br />If Time Stop is not active, Stuns the target for 300TU, then if the hit target has 200TU or more and is not a Stun Absorber, they can no longer be Stunned by this active skill unless they leave the battlefield.

-5 Time Stop 1 TU

Activates Time Stop For 100TU. While Time Stop is active, the user:<br />- Cannot be defeated by Poison or Burn damage (including Lethal Poison).<br />- Is immune to Poison, and Burn status effects.<br />- Has their Active Skill TU Costs reduced by 50%. This does not stack with Quicken effects.<br />- Disables the Active Skills of all other units on the battlefield (including new units that enter from reinforcements).<br /><br />When Time Stop expires, all allies will be healed for 100% of max HP and be Purified (any negative status effects like sleep, burn or poison are removed), and all non-boss enemies on the battlefield that are below 10% of their max HP will be immediately defeated (the user is considered to have defeated those enemies with an attack). This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.<br /><br />Usable once per battle. The effects of Time Stop cannot be Purified and will be cancelled if the user is defeated. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping.

-3 Undo Existence 50 TUTWO

Immediately defeats 2 non-boss enemies that have 300TU or more, (the user is considered to have defeated those enemies with an attack). Then for each enemy that is defeated, Allies gain 2 Spirit. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians. Usable if 2 or more enemies have 300TU or more and only once per battle.

-2 Sands of Time 50 TU

200% damage to 1 enemy, plus 200% for each time this unit has defeated an enemy with an attack while on the battlefield (max of 1000% total damage after defeating 4 enemies). This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.

Ruler of Time

This unit cannot fall asleep, be stunned or be sent to the reinforcements from the battlefield.<br /><br />After each ally and enemy turn, if this unit is on the battlefield and Time Stop is not active, there is a 25% chance for a random enemy to be Stunned for 25TU and a random ally to have its TU reduced by 25TU. This Stun cannot be redirected by enemy Stun Absorbers.

Primordial Might

Each time a unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />If this unit would be defeated, it instead survives with 1 HP and then cannot be defeated until its next turn. This effect can trigger once each time this unit enters the battlefield. Whenever an ally on the battlefield damages any number of units with 100TU or more with an attack, Allies gain 2 Spirit at the end of the turn. Then If Allies have 10 Spirit, this Hold Ground+ effect is reset so it can trigger again.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Light Resist Lv3

10% less damage from attacks by Light units.

Spear Mastery

Can use weapon skills of Spears in addition to their original preferred weapon type.
NikeRegular
Nike

Goddess of Victory

Storm Storm

1,298

7,930

474

Hammer Hammer

+2 Storm of Blades 50 TU

200% damage to 1 enemy. If the user has a Power Charge, it will be consumed to deal 400% damage instead and the user will immediately get the next turn. This extra turn may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.

-3 Stun Barrage 1 TUALL

Stun a random enemy for 100TU, this effect triggers 4 times. If the user has a Power Charge, it will be consumed to trigger this effect 8 times instead. This skill locks after each use until the user defeats a non-conjured enemy on the battlefield with an attack. Usable 3 times per battle.

-1 Divine Blast 70 TUTWO

300% damage to 2 enemies. For each target with 50+ TU, deals 400% damage to that target instead. For each target with 100+ TU, deals 600% damage to that target instead. If at least one of the hit enemies is not defeated by this attack, the user gains a Power Charge. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. Power Charges cannot stack and will be removed when the user leaves the battlefield.

0 Declare Victory 100 TU

Immediately defeats 1 non-boss enemy. The user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the target from being defeated. Usable if the user has defeated 1+ units with attacks while on the battlefield, and there is only 1 enemy unit left on the battlefield.

Wings of Victory

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit will ignore attacks that would damage exactly 2 targets (attacks that target All allies will not be ignored). If this unit gains the Stealth status effect, it will not be lost when ignoring attacks in this way.<br /><br />Heals the user for 100% of total damage dealt.<br /><br />Whenever this unit takes damage from an attack by an enemy unit that has defeated 0 units with attacks while on the battlefield, and survives until after the end of the turn, this unit will Purified (any negative status effects like sleep, burn or poison are removed), and will get the next turn by having its TU reduced to 0. This extra turn may be interrupted by other effects that influence the turn order (e.g. other stuns targeting the lowest TU target).

Victory Cry

This unit cannot fall asleep.<br /><br />When this unit enters battle, for 200TU, at the end of each turn an ally gets, the ally:<br />- will heal for 10% of their max HP, plus 10% per Awakening Nike has (up to 50% if Nike has 4 Awakenings).<br />- will have Sleep and Poison status effects other than Lethal Poison removed.<br />- may gain a Sleep Ward, Stun Ward and a Poison Ward (50% chance for each ward).<br />This effect will end if this unit leaves the battlefield. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.<br /><br />If all allies on the battlefield are at max HP when this unit enters battle, this unit gains a Power Charge and Intense Rage. Otherwise, all allies are healed for 100% of their max HP, Purified, and may gain a Sleep Ward, Stun Ward, and a Poison Ward (50% chance for each ward).<br /><br />Intense Rage increases a units Attack to 1.5x for their next 3 turns, and will overwrite existing Weak or Enrage effects. It cannot be overwritten by other Enrage effects but can be by Weak effects.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Sword Resist Lv3

10% less damage from attacks by units equipped with Swords.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
YandereMaidDark
Dark Clarice

Maid of Darkness

Dark Dark

1,456

7,140

468

Axe Axe

-1 Lethal Plague 1 TU

Grants 1 enemy the Lethal Poison status effect, and Infects them with it.<br /><br />After the end of each turn, this infection will trigger to apply Lethal Poison to a random non-burning, non-Lethal Poisoned enemy. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.<br /><br />This skill is locked for 100TU after use. Usable 5 times per battle.<br /><br />Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.

+1 Throw Knives 1 TU

500% damage to 1 random enemy. Minus 100% damage for each non-poisoned enemy on the battlefield (max of -400% if there are 4 non-poisoned enemies). This attack cannot be redirected by Guardians, and ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then the target hit has its Poison Wards removed, burn removed (including Mega Healing Burn) and is randomly granted either Super Poison, Mega Poison for 200TU, or Lethal Poison for 999TU. This will overwrite other status effects on that enemy. If this skill is used 3 times within 10TU, it becomes locked for 50TU.<br /><br />Super Poison deals 4 times the damage of normal poison, and cannot be overwritten by normal poison. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison.

0 Massacre 70 TUALL

100% damage to all enemies, plus 100% for each time this skill has already been used while on the battlefield (max of 400% total damage). This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.

-2 Death's Kiss 70 TU

Immediately defeats 1 non-boss enemy that has 50% or less of max HP, the user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians. Usable if all enemies on the battlefield are poisoned. Usable 3 times per battle.

Toxic Maid

If this unit would be defeated by an attack while there is a Poisoned enemy on the battlefield, this unit will survive with 1HP remaining instead. Then this unit will remove poison (including Lethal Poison) from a random poisoned enemy at the end of turn.<br /><br />This unit heals for 50% of max HP whenever it damages a poisoned enemy with an attack (triggers once per poisoned enemy hit).<br /><br />This unit's Attack is increased by:<br />- 1.25x if there is exactly 1 Poisoned enemy on the battlefield.<br />- 1.5x if there are exactly 2 Poisoned enemies on the battlefield.<br />- 1.75x if there are exactly 3 Poisoned enemies on the battlefield.<br />- 2.0x if there are exactly 4 Poisoned enemies on the battlefield.<br />These Attack increases do not stack with Enrage effects.

Relentless Killer

This unit cannot be defeated by damage from Poison or Burn status effects.<br /><br />Each time a unit gets the turn, this unit will be healed for 10% of its max HP.<br /><br />If no enemy is Poisoned at the start of an enemy turn, then at the end of that turn this unit will be Purified (any negative status effects like sleep, burn or poison are removed), and will have its TU reduced to 0. Then this effect cannot trigger again until 100TU advances (minus 20TU per Awakening).<br /><br />After entering battle, for 200TU, this unit:<br />- Cannot be burned<br />- Reduces the amount of any stun effects against this unit by 100TU.<br />- Will ignore attacks that would damage exactly 2 targets (attacks that target all allies will not be ignored).

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

G.axe Resist Lv3

10% less damage from attacks by units equipped with Greataxes.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
ElizabethRegular
Elizabeth

Glorious Queen

Water Water

1,278

8,030

515

GreatSword GreatSword

+2 Queen's Slash 50 TUTWO

200% damage to 2 enemies. Every second time this skill is activated while on the battlefield, this skill will randomly deal either 400% or 600% damage instead. This attack ignores the Counter Stance Status Effect and the effects of Skin passive skills.

-3 Afternoon Tea 50 TUALL

Grants all enemies the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on those units. Then for each enemy that is not asleep (e.g. due to a Sleep Ward), allies gain 3 Spirit.<br /><br />This skill becomes locked for 150TU after use. If all enemy units on the battlefield are Fire or have Burn Blast, or Burn Drive type active skills, this skill becomes locked for 100TU after use instead.

-2 Dream Shatter 70 TU

Targets 1 enemy. This attack ignores damage reduction effects and does not wake sleeping targets. If the target is sleeping, deals 600% damage. Then if the hit target is sleeping, non-boss, non-Ephemeral and has 1HP remaining, it is immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.

-4 Queen's Drive 1 TUTWO

500% damage to 2 enemies. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Removes any Sleep Wards from hit targets. Usable only if allies have 6 or more Spirit. If this skill is used 3 times within 10TU, it becomes locked for 100TU.

Monarch's Will

When an ally, including this unit enters the battlefield at the very start of battle or from reinforcements, all allies other than this unit receive a Monarch Token. Monarch Tokens cannot stack. Any attack damage will remove Monarch Tokens.<br /><br />Each time an ally with a Monarch token is damaged by an enemy attack (even if defeated), this unit will immediately have its TU reduced to 0.<br /><br />Triggered when this unit enters the battlefield from the allied reinforcements:<br />- Ally Spirit is doubled. If Ally Spirit is at 0, gain 1 Spirit instead.<br />- Then remove burn (including Mega Healing Burn) from 1 random non-sleeping enemy and grant them Sleep (Forced) for 200TU. This triggers an additional time for each 2 Spirit allies have (up to 5 additional times with 10 Spirit).<br />- Then if all enemies are sleeping, all allies have their current TU reduced by 100TU.<br /><br />Whenever another ally enters the battlefield from reinforcements, the ally team gains 2 Spirit, all allies gain Stealth, and a Stealth Shield.<br /><br />Stealth will overwrite other Status effects on those units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.

Long Live The Queen

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit's attacks will not wake sleeping enemies.<br /><br />This unit has 75% damage reduction from attacks if allies have 6 or more Spirit.<br /><br />Whenever this unit damages any number of units with an attack, ally Spirit is doubled at the end of the turn, if ally Spirit is at 0, gain 1 Spirit instead. Then if allies have 10 Spirit, remove burn (including Mega Healing Burn) from 1 random non-sleeping enemy and grant them Sleep (Forced) for 200TU.<br /><br />Whenever ally Spirit is at 10 at the end of any turn, all allies will be healed for 1000% of this unit's attack and be Purified (negative status effects like sleep, burn or poison are removed). This effect cannot trigger again until 50TU advances.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Sleep Resist Lv3

Reduces the duration of any enemy sleep effects on this unit by 20TU.

Greataxe Mastery

Can use weapon skills of Greataxes in addition to their original preferred weapon type.
LudmillaDarkNew
Dark Ludmilla

Marshal of Darkness

Dark Dark

1,077

12,658

361

Hammer Hammer

+1 Dark Drain 50 TUALL

Grants all allies Stealth, and a Burn Ward. Grants all enemies the Mega Poison status effect for 200TU. This will overwrite other status effects on those units. Then steals up to 1 Spirit from the enemy team for each Poisoned enemy on the battlefield. The user will immediately get the next turn, then this additional turn effect cannot trigger again until TU advances.<br /><br />Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. Burn Wards prevent Burn from being applied once, then are removed. Burn Wards cannot stack.

+1 Degrading Slice 70 TUTWO

Damage to 2 enemies depending on the enemy team's Spirit:<br />- 6+ Enemy Spirit: 250%<br />- 4-5 Enemy Spirit: 400%<br />- 1-3 Enemy Spirit: 550%<br />- 0 Enemy Spirit: 700%<br />This attack ignores the Counter Stance Status Effect, and the effects of Skin passive skills.

-1 Unleash Chaos 1 TUALL

Heals all allies for 1000% of the user's attack. Steals all Spirit from the enemy team. The Hold Ground+ passive skill effect is reset for the user and can be triggered again. Then the user enters Chaos Rage for 100TU. While in Chaos Rage, the user's attack is increased by 1.5x (this does not stack with Enrage effects), and the user cannot fall asleep, or be stunned. The user cannot enter Chaos Rage while there are any allies with Burn Blast or Burn Drive type active skills on the battlefield.<br /><br />This skill is locked until the user's Hold Ground+ passive skill effect is triggered while on the battlefield and is locked again after each use. This skill can be used only three times per battle.

-3 Full Force 50 TU

600% damage to 1 enemy. This attack ignores enemy damage reduction effects. Usable if the user is not a Guardian.

Corrupted Guard

If this unit would be defeated, it instead survives with 1 HP and then cannot be defeated or stunned until its next turn. This effect can trigger only once each time this unit enters the battlefield, and is considered a Hold Ground+ effect.<br /><br />This unit cannot be sent to the reinforcements from the battlefield. This unit has 25% damage reduction from attacks, plus 10% per Awakening (up to 65% if this unit has 4 Awakenings). This unit will be healed for 50% of its max HP each time an enemy gets the turn while the enemy team's Spirit is at 2 or less.<br /><br />This unit will become a Guardian:<br />- When this unit enters the battlefield, if there is no ally Guardian on the battlefield<br />- Each time this unit defeats a non-conjured enemy with an attack while on the battlefield, and has any other allies left.<br /><br />While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.<br /><br />This unit stops being a Guardian each time it activates Unleash Chaos.

Diabolic Knight

This unit's attacks:<br />- Ignore any effects of non-boss enemies that would prevent their targets from being defeated.<br />- Heal the user for 100% of total damage dealt.<br />- Weaken all enemies hit. This will overwrite any existing Weak or Enrage effects on those units.<br /><br />New enemies entering the battlefield will be Weakened.<br /><br />If this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 10% of max HP and be granted Stealth. This healing is increased to 75% of max HP for the first 3 times it triggers either after entering the battlefield or after using Unleash Chaos.<br /><br />Stealth will overwrite other Status effects on this unit. Weakened units have their Attack reduced to 0.75x until the end of their next turn. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
KirinGirlRegular
Kirin

Arbiter of the Heavens

Storm Storm

1,402

7,410

497

Spear Spear

+2 Lightning Bolts 70 TU

300% damage to 1 enemy, and a random enemy is Stunned for 100TU. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Then the user becomes Enraged. This unit will immediately get the next turn if this is the first time this skill has been used while on the battlefield or if this unit has used any other active skill since this skill was last used.<br /><br />An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on the user.

0 Divine Winds 1 TUALL

Allies gain 1 Spirit, then ally Spirit is doubled. Enemy Spirit is halved (rounded down) then enemies lose 1 Spirit. (e.g. Enemies have 7 Spirit -> 3 then minus 1

-3 Divine Lightning 100 TUALL

Targets all enemies and deals 100% damage. For each target with 50+ TU, deals 400% damage to that target instead. For each target with 100+ TU, deals 600% damage to that target instead. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then, all non-boss, non-Ephemeral enemies hit that have 1HP remaining have a 25% chance each to be immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated. Usable once each time this unit is on the battlefield.

-2 Call the Storm 0 TU

Pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Denmoris to the ally team to still pull the user away to reinforcements (max 4 if the user is alone on the battlefield). Usable if the user has used Divine Lightning while on the battlefield. Usable five times per battle.

Lightning Rain

Triggered when this unit enters the battlefield from the allied reinforcements:<br />- Stuns 2 random enemies for 150TU.<br />- Purifies all allies.<br />- Grants the ally with the lowest TU the next turn by reducing their current TU to 0.<br /><br />Once this unit survives until after the end of the turn in which it enters battle, 2 random enemies with less than 150TU will be stunned for 150TU.

Kirin's Vigor

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit cannot fall asleep if there are any Water enemies on the battlefield. This unit cannot be Stunned if there are any other Storm allies on the battlefield.<br /><br />This unit will be healed for 30% of its max HP each time an ally gets the turn.<br /><br />This unit has 50% damage reduction from attacks if this unit has 50%+ of max HP, or if any enemy unit has 100TU or more.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Sleep Resist Lv3

Reduces the duration of any enemy sleep effects on this unit by 20TU.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
KaguyahimeDark
Kaguya

Princess of the Black Moon

Dark Dark

1,362

7,610

408

Mace Mace

+2 Mega Poison Jolt 70 TUTWO

250% damage to 2 enemies. 500% damage instead if the user has stealth. This attack ignores the Stealth Status Effect, the Counter Stance Status Effect, and the effects of Skin passive skills. All enemies hit are then granted Mega Poison for 200TU and are Stunned for 30TU. The user is granted Stealth, and a Stealth Shield.<br /><br />Mega Poison will overwrite other status effects on those enemies. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.

-2 Shadow Rift 70 TU

Targets 1 enemy. If an enemy is poisoned, deals 400% damage. If the user has survived for 200TU+ on the battlefield, 600% damage instead. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. The user recovers HP to 100% of its own max if damage is dealt.

-2 Crippling Toxin 1 TU

Stuns 1 Mega Poisoned enemy for 200TU. Then, grants them a Burn Ward and the Lethal Poison status effect for 999TU. These effects can only apply if the target is Mega Poisoned. This skill can be redirected by enemy Stun Absorbers. Usable only if there is no more than 1 enemy with the Lethal Poison status effect on the battlefield, and cannot be used if there is a non-Mega Poisoned enemy Stun Absorber on the battlefield.<br /><br />Burn Wards prevent Burn from being applied once, then are removed. Burn Wards cannot stack. Lethal Poison will overwrite other status effects on that enemy, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.

+4 Lunar Hypnosis 70 TU

Hypnotizes an enemy with the lowest TU and Mega Poisons them for 200TU. A Hypnotized enemy will use its next turn to grant the turn to and Purify the hypnotizer (the turn will be lost as if it were sleeping), and then the hypnosis will end.<br /><br />This skill becomes locked for 90TU after use (minus 10TU per Awakening the user has) and cannot be used if an enemy is already Hypnotized or if there are less than 2 enemies on the battlefield. Hypnosis will fail against Boss units. Hypnosis is not a status effect and cannot be removed by Purify skills, but will be canceled if the user is defeated or leaves the battlefield.

Lunar Venom

Whenever an enemy enters the battlefield from reinforcements, this unit heals for 20% of its max HP and is granted a Poison Ward and Stealth. Poison Ward prevents Poison from being applied once, then is removed. Poison Wards cannot stack.<br /><br />If no enemy is Mega Poisoned already, these trigger after each enemy turn:<br />- Grants a random enemy the Mega Poison status effect for 200TU.<br />- This unit is healed for 100% of its max HP.<br />- This unit is granted a Poison Ward and Stealth.

Moon's Shadow

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit enters battle with Stealth, and a Stealth Shield.<br /><br />This unit has 65% damage reduction from attacks if this unit has the Stealth status effect.<br /><br />Triggered when this unit enters the battlefield from the allied reinforcements and when this unit is defeated by an enemy attack:<br />- All enemies are Stunned for 50TU.<br />- All enemies are granted Mega Poison for 200TU, this will overwrite other status effects on those units.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Stun Resist Lv3

Reduces the amount of any stun effects against this unit by 20TU.

Staff Mastery

Can use weapon skills of Staffs in addition to their original preferred weapon type.
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