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image MyshaKnight
Mysha

Knight of the Red Banner

Earth Earth

1,367

7,585

430

Staff Staff

+3 Sweeping Thrust 70 TUALL

300% damage to all enemies. 400% damage instead if the user has Stealth. This attack ignores any enemy status effects (including Stealth), damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, revenge passive skills, and skin passive skills. This is considered a Stealth Strike type skill.<br /><br />The user is granted Super Stealth, and a Stealth Shield. If the user already has Stealth, all other allies will be granted Super Stealth and a Stealth Shield instead.<br /><br />Super Stealth will overwrite other Status effects. Super Stealthed units ignore enemy attacks that would damage more than 1 target. Super Stealth will be removed after ignoring 3 enemy attacks since applying, and can be overwritten by other status effects, except normal Stealth. Damage will not remove Super Stealth. Stealth Shields prevent the next non-stealth status effect a unit would gain while Stealthed from applying.

-1 Lethal Downfall 1 TU

300% damage to 1 enemy. 450% damage instead if the enemy has 1 Guardian on the battlefield. 600% damage instead if the enemy has 2+ Guardians on the battlefield. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then, if that enemy is not burning, they are granted Lethal Poison for 999TU.<br /><br />This skill becomes locked after use until the user deals damage with another attack. This is not considered a Combo Burst type active skill.<br /><br />Lethal Poison will overwrite other status effects on that enemy, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.

+2 Stealth Alliance 10 TUALL

Immediately give all other allies that have a Stealth Strike type active skill or Stealth the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Then heals all allies on the battlefield for 100% of their max HP, and grants them Super Stealth and a Stealth Shield.<br /><br />Usable if 2+ allies on the battlefield have Stealth. This skill is locked for 100TU after use. Usable 3 times per battle.

-2 Groundbreaker 50 TUTWO

400% damage to 2 enemies. 600% damage instead to targets that are poisoned or sleeping. This attack ignores any enemy status effects (including Stealth), damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, revenge passive skills, and skin passive skills.<br /><br />Then non-burning targets hit are randomly granted either Cursed Sleep for 200TU, or Lethal Poison for 999TU.<br /><br />Usable only if the user has the Stealth status effect. This skill becomes locked for 50TU after use.<br /><br />Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills.

Stealth Champion

This unit's attacks will not wake sleeping enemies, and heal this unit for 100% of total damage dealt.<br /><br />This unit enters battle with Super Stealth, and a Stealth Shield. If this unit enters battle from reinforcements, all ally Imposters on the battlefield are immediately defeated. This unit is considered to have defeated with attacks as many units as are defeated by this effect. This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the targets from being defeated.<br /><br />At the end of each turn, this unit grants a random non-burning, non-stealthed ally on the battlefield the Super Stealth status effect. Then a random Stealthed ally will heal for 30% of their max HP. These effects cannot trigger if Mysha has no other allies on the battlefield.<br /><br />At the end of each other ally turn, if all ally units on the battlefield have Stealth, this unit will immediately get the next turn by having its TU reduced to 0, then this effect cannot trigger again until 20TU advances.

Mighty Legacy

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />Each time a Stealthed unit (ally or enemy) gets the turn, this unit will be healed for 50% of its max HP. This effect cannot trigger if Mysha has no other allies on the battlefield.<br /><br />This unit reduces the amount of any stun effects against this unit by 50TU for each Storm or Earth ally on the battlefield (max of -200TU if there are 4 Storm or Earth allies on the battlefield).<br /><br />These effects are triggered whenever another non-conjured Ally on the battlefield is defeated or sacrificed by any source:<br />- Allies gain 3 Spirit.<br />- This unit gains Super Stealth and a Stealth Shield.<br />- This unit becomes Enraged. This will overwrite any existing Weak or Enrage effects. Enraged units have their Attack increased to 1.5x until the end of their next turn.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Water Resist Lv3

10% less damage from attacks by Water units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
image KenshinRegular
Kenshin

Master of Rashomon Gate

Dark Dark

1,254

8,150

506

Katana Katana

+2 Unstable Blade 30 TU

300% damage to 1 random enemy, plus 100% for each time the user has hit a poisoned enemy with an attack while on the battlefield (max of 800% total after hitting 5 poisoned enemies with attacks). This attack ignores Guardians, damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />The user is granted Super Stealth, and a Stealth Shield. Super Stealth will overwrite other Status effects. Super Stealthed units ignore enemy attacks that would damage more than 1 target. Super Stealth will be removed after ignoring 3 enemy attacks since applying, and can be overwritten by other status effects, except normal Stealth. Damage will not remove Super Stealth. Stealth Shields prevent the next non-stealth status effect a unit would gain while Stealthed from applying.

+5 Poison Waves 1 TUALL

Removes all Poison Wards from all enemy units on the battlefield, and steals up to 5 Spirit from the enemy team.<br /><br />Then 1 random non-burning enemy is granted Lethal Poison for 999TU.<br />Then 1 random non-poisoned enemy is granted Mega Poison for 200TU.<br />Then 1 random non-poisoned enemy is granted Super Poison.<br />Then 1 random non-poisoned enemy is granted Poison.<br /><br />This skill cannot be used again until 1 enemy turn has passed. If this skill is used 3 times within 10TU, this skill becomes locked for 50TU.<br /><br />Mega Poison, Super Poison, and Poison will overwrite other status effects on those enemies. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Super Poison deals 4 times the damage of normal poison, and cannot be overwritten by normal poison.

-3 Toxic Burst 75 TUTWO

1000% damage to 2 enemies. Minus 100% damage for each Spirit the enemy team has (max of -500% if the enemy team has 5+ Spirit). This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then the targets hit have burn removed (including Mega Healing Burn). Then grants all hit Mega Poisoned enemies Lethal Poison for 999TU. Then grants Mega Poison for 200TU to all other enemies that were hit.<br /><br />Lethal Poison will overwrite other status effects on the affected enemy, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.

-10 Rashomon 4 TUALL

All non-boss, non-ephemeral enemies on the battlefield have a 50% chance each of being immediately defeated. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated. The user is considered to have defeated with attacks as many units as are defeated by this effect.<br /><br />After this skill is used, when the user is defeated by damage from an attack, a copy of the user is added to next in line of ally reinforcements with full health, and will then be considered a conjured unit. The copy's Limit Breaks, Awakenings, Boosts, Potential, Mastery, Weapon and Accessory will match the user.<br /><br />Unlocked after 5 or more non-conjured units on the battlefield are defeated or sacrificed by any source while this unit is on the battlefield. Usable once per battle.

Hypnotic Swordsman

This unit cannot be sent to the reinforcements from the battlefield.<br /><br />Each time this unit damages a poisoned enemy with an attack, this unit will be healed for 100% of its max HP.<br /><br />If this unit damages at least one poisoned enemy with an attack, this unit will get another turn. Damaged targets cannot trigger this effect again until TU advances. Effects that influence TU order may interrupt the extra turn (e.g. Stuns targeting the lowest TU target).<br /><br />The first time this unit is damaged by an attack while no enemies on the battlefield are Hypnotized, and no other "Kenshin, Master of Rashomon Gate" is on the battlefield, there is a 20% chance, plus 20% chance per Awakening (up to 100% chance if this unit has 4 Awakenings) for this unit to Hypnotize all enemies on the battlefield. A Hypnotized enemy will use its next turn to grant the turn to and Purify the hypnotizer (the turn will be lost as if it were sleeping), and then that unit's hypnosis will end. Hypnosis is not a status effect and cannot be removed by Purify skills, but will be canceled if the hypnotizer is defeated or leaves the battlefield. Hypnosis will fail against Boss units.

Gatekeeper

This unit enters battle with Super Stealth, and a Stealth Shield.<br /><br />This unit cannot be defeated by damage from Poison status effects.<br /><br />While there is a poisoned enemy on the battlefield, this unit has Stun Immunity and Burn Immunity.<br /><br />Whenever a unit (ally or enemy) enters the battlefield from reinforcements, this unit will be healed for 100% of max HP and Purified (negative status effects like sleep, burn or poison are removed).<br /><br />If this unit would be defeated, it instead survives with 1 HP, then until its next turn:<br />- this unit cannot be defeated.<br />- this unit heals for 10% of max HP at the end of every turn.<br />This is a Hold Ground+ effect, and ends after triggering once each time this unit enters the battlefield.<br />Whenever this unit defeats an enemy with an attack or Rashomon, this Hold Ground+ effect is reset so it can trigger again.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

G.axe Hunter Lv3

10% bonus to attacks against units equipped with Greataxes.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
image MusashiDark
Musashi

Asura of Carnage

Dark Dark

1,487

6,985

616

GreatAxe GreatAxe

+2 Oni Claws 60 TU

300% damage to 1 enemy, plus 100% for each time this unit has defeated an enemy with an attack while on the battlefield (max of 700% total damage after defeating 4 enemies). This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />The user is granted Stealth, and a Stealth Shield. Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next non-stealth status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.

-1 Absolute Slaughter 60 TU

300% damage to 1 enemy. This attack ignores Guardians, damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. Damage from this attack does not wake up sleeping enemies.<br /><br />When this attack hits a non-boss, non-Ephemeral target and that target has 10% or less of max HP remaining after damage, that target is immediately defeated (the user is considered to have defeated the target with an attack if successful). This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.<br /><br />Usable 10 times per battle.

-1 Void Push 1 TU

Targets 1 enemy.<br /><br />Steals up to 1 Spirit from the enemy team for each enemy on the battlefield. Enemy Imposters are counted twice.<br /><br />Then exchanges the target with an Imposter. The exchanged enemy will be sent to a random place in line of enemy reinforcements. If there are no enemy reinforcements, add enough Imposters to the enemy team to still send the targeted enemy to reinforcements (max 3). This effect will not trigger if the targeted enemy is Immovable.<br /><br />Usable only if there are at least 2 non-Imposter enemies on the battlefield and becomes locked for 50TU after use.

-1 Dark Heaven Style 1 TU

The user will enter Dark Heaven Stance for 150TU. While in Dark Heaven Stance, this unit heals for 50% of max HP at the end of each turn, will ignore attacks that would damage exactly 2 targets (attacks that target All allies will not be ignored), and this unit's Attack is increased to 1.5x. This attack increase does not stack with Enrage effects.<br /><br />This skill becomes locked for 150TU after use. Usable if this unit has not defeated any units with attacks while on the battlefield.

Merciless Musashi

This unit's attacks heal this unit for 100% of total damage dealt.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />Until the end of this unit's first turn while on the battlefield, this unit has Stun Immunity and Sleep Immunity. Afterwards, this unit has Stun Immunity and Sleep Immunity for 100TU.<br /><br />Each time this unit damages an enemy with an attack, this unit will immediately get the next turn if either that enemy had 100% of their max HP at the start of the turn, or if the damage leaves them on or below 25% of max HP (even if they are defeated by the attack).<br />- This effect cannot trigger again against the same target until TU advances.<br />- Effects that influence TU order may interrupt the extra turn (e.g. Stuns targeting the lowest TU target).

Blood of the Oni

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />Whenever this unit defeats a non-conjured enemy with an attack, an Imposter is added to the next in line of enemy reinforcements.<br /><br />At the start of each turn, if there are any Imposters (ally or enemy) on the battlefield, this unit cannot be defeated by non-attack damage until the end of that turn.<br /><br />Whenever an imposter on the battlefield is defeated or sacrificed by any source, this unit will be healed for 100% max HP and Purified (negative status effects like sleep, burn or poison are removed).

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Sword Hunter Lv3

10% bonus to attacks against units equipped with Swords.

Katana Mastery

Can use weapon skills of Katanas in addition to their original preferred weapon type.
image VenusRegular
Venus

Goddess of Love

Light Light

1,344

7,700

406

Mace Mace

+3 Heartfelt Strike 70 TU

600% damage to 1 enemy. Minus 100% damage for each sleeping, burning or poisoned ally on the battlefield (max of -400% if there are 4 affected allies). This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Heals the user for 100% of total damage dealt. Damage from this attack does not wake up sleeping enemies.<br /><br />Then the target hit will become Weakened, and is granted a Rage ward. This will overwrite any existing Weak or Enrage effects on that unit.<br /><br />Weakened units have their Attack reduced to 0.75x until the end of their next turn. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Rage Wards will prevent a unit from becoming Enraged once, then be removed. Rage Wards cannot stack.

+2 Goddess Charm 1 TUALL

All enemies on the battlefield have their Stealth, Poison Wards, Sleep Wards and Stun Wards removed.<br /><br />Then all enemies on the battlefield have a 50% chance each to be Charmed for 50TU. A Charmed unit has their attack greatly reduced (e.g. to 0.5x of their original Attack for a unit with no other Attack modifiers. The effect of Charmed may be diminished if the affected unit's Attack is increased by other effects). Charmed overwrites Enrage and Weaken effects, and units that are Charmed cannot be Enraged or Weakened. Charmed units are less likely to target the unit that Charmed them with most active skills. Charmed is not a status effect and cannot be removed by Purify skills, but will end if the Charmed unit leaves the battlefield.<br /><br />This skill cannot be used if an enemy is already Charmed or if the user is alone on the battlefield.

-1 Overflowing Love 1 TUALL

Heals all allies on the battlefield for 1500% of the user's attack. Removes Sleep, Burn and Poison (including Deep Sleep, Mega Healing Burn, and Lethal Poison) from all allies. For each type of status effect removed, the user is granted an immunity to that status effect for 50TU.<br /><br />Then all allies are Purified (any negative status effects are removed).<br /><br />Usable if an ally on the battlefield is burning, sleeping or poisoned. This skill becomes locked for 50TU after use.

-3 Divine Kiss 50 TUTWO

300% damage to 2 enemies, plus 100% for each 100TU the user has survived on the battlefield (800% max after 500TU). This attack ignores enemy damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills, and the Counter Stance status effect.<br /><br />When this attack hits a Charmed, non-boss, non-Ephemeral target and that target has 10% or less of max HP remaining after damage, that target is immediately defeated (the user is considered to have defeated the target with an attack if successful). This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.<br /><br />This skill becomes locked for 100TU after use.

Goddess Of Love

This unit cannot be sent to the reinforcements from the battlefield.<br /><br />This unit has 50% damage reduction from attacks, plus 10% for each other ally on the battlefield (up to 80% max).<br /><br />Until the end of this unit's first turn while on the battlefield, this unit has Sleep immunity, Stun Immunity, Poison Immunity and Burn Immunity.<br /><br />This unit will have a 60% chance, plus 10% per Awakening (up to 100% chance if this unit has 4 Awakenings) to become Purified and have its TU reduced to 0, at the end of the turn, whenever a Charmed enemy gets the turn. If this is triggered 3 times within 50TU, it cannot trigger again for 50TU.<br /><br />This unit cannot be Charmed.

Boundless Beauty

This unit enters battle with 2 Charges. If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges.<br /><br />This unit will gain a Charge at the end of the turn each time:<br />- an ally gets the turn.<br />- a non-conjured ally on the battlefield is defeated or sacrificed by any source.<br /><br />If this unit has at least:<br />- 2 Charges, it will ignore attacks that would damage exactly 2 targets. Attacks that target all allies will not be ignored.<br />- 3 Charges at the start of its turn, this unit will Enrage all allies on the battlefield at the end of that turn. An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on the user.<br /><br />Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will be Purified, and heal for 50% of its max HP. This heal is increased to 100% if this unit has any allies on the battlefield or in reinforcements.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

G.axe Resist Lv3

10% less damage from attacks by units equipped with Greataxes.

Staff Mastery

Can use weapon skills of Staffs in addition to their original preferred weapon type.
image RizetteBrave
Rizette

Cerulean Valkyrie

Light Light

1,719

8,105

409

Sword Sword

+3 Linked Edge 70 TU

300% damage to 1 enemy. This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.<br /><br />Then give all allies that have Rizette's Link the next turns by reducing their current TU (the user will act first). Active skills that grant turns cannot be used by any affected units until after they have had the turn. This skill can be used on such turns, but will not grant the extra turns.

0 Restore Link 1 TUALL

Grants Rizette's Link to another random non-conjured ally that does not already have a Link.<br /><br />Then that ally and the user:<br />- are healed for 100% max HP.<br />- have the TU costs for all of their skills reduced by 30%. This will overwrite the effects of other Quicken skills.<br />- are granted a Sleep Ward, Stun Ward, Poison Ward and Instant Death Ward.<br /><br />Usable only if no other ally on the battlefield has Rizette's Link already, and there is a valid target. Usable 3 times per battle.<br /><br />Each Ward prevents their named effect from being applied once, then is removed. An Instant Death Ward prevents this unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored. Identical Wards cannot stack.

-1 Elemental Cure 1 TUALL

Heals all allies on the battlefield for 800% of the user's attack. Allies gain 2 Spirit for each ally on the battlefield with Rizette's Link.<br /><br />Then if at least 1 enemy on the battlefield is:<br />- Water, remove sleep (including Deep Sleep) from all allies on the battlefield and grant them Sleep Wards.<br />- Fire, remove burn (including Mega Healing Burn) from all units on the battlefield and grant them Burn Wards.<br />- Earth, remove poison (including Lethal Poison) from all allies on the battlefield and grant them Poison Wards.<br />- Storm, all allies who have a current TU of 100 or more have their current TU reduced by 50TU. This effect repeats once for each additional Storm enemy on the battlefield. Then grant all allies Stun Wards.<br />- Dark, grant all allies Stealth, and a Stealth Shield.<br />- Light, all allies will be Purified (negative status effects like sleep, burn or poison are removed). Then if there is no Purify Chain among allies a random ally is granted a Purify Chain.<br /><br />This skill becomes locked for 50TU after use.<br /><br />Stealth will overwrite other Status effects on affected units. Stealth Shields prevent the next non-stealth status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. A unit with a Purify Chain will Purify another random ally after their turn, then they will pass the Purify Chain to that ally. Purify Chains will end only if the unit with the Purify Chain is defeated, leaves the battlefield, or falls asleep.

-1 Cerulean Blade 100 TU

300% damage to 1 enemy, plus 150% for each non-conjured unit on the battlefield defeated or sacrificed by any source since this unit entered the battlefield (max of 750% total damage after 3 non-conjured units have been defeated). This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.

Instant Link

This unit starts with Rizette's Link. When this unit enters battle it grants Rizette's Link to another random non-conjured ally that does not have a Link already. Then that ally and this unit have the TU costs for all of their skills reduced by 30% (This will overwrite the effects of other Quicken skills), and are granted a Sleep Ward, Stun Ward, Poison Ward and Instant Death Ward.<br /><br />A unit with Rizette's Link has these effects:<br /><br />Each time an ally with Rizette's Link gets the turn, this unit will be healed for 50% of its max HP.<br /><br />This unit has 0.25x of their original Attack added to their Attack while they are not Enraged. This increase will stack with other Attack increases (e.g. 1.5x + 0.25x => 1.75x total).<br /><br />When this unit defeats an enemy with an attack, if the defeated enemy is:<br />- Fire or Light, 2 random non-sleeping enemies gain the Sleep status effect for 100TU, even if they have already slept while on the battlefield.<br />- Storm or Earth, 2 random non-burning enemies gain the Lethal Poison status effect.<br />- Water or Dark, 2 random enemies that have a current TU of 50 or less are stunned for 100TU.<br />These effects may trigger before or after other effects.<br /><br />This Link is removed if this unit or the unit that granted it leaves the battlefield. This unit cannot gain other Links.<br /><br />Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.

Cerulean Valkyrie

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />This unit's attacks will not wake sleeping enemies and heal this unit for 100% of total damage dealt.<br /><br />This unit has 80% damage reduction from attacks for 100TU. Afterwards this unit has 40% damage reduction instead.<br /><br />Each time an ally with Rizette's Link gets the turn, this unit will be Purified at the end of the turn.<br /><br />This unit has Sleep immunity and Stun immunity. These immunity effects are removed from this unit if this is the only ally on the battlefield with Rizette's Link (these immunity effects cannot be restored).

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

G.sword Resist Lv3

10% less damage from attacks by units equipped with Greatswords.

Axe Mastery

Can use weapon skills of Axes in addition to their original preferred weapon type.
image ZeusRegular
Zeus

God of Absolute Dominion

Storm Storm

1,497

6,935

507

GreatAxe GreatAxe

+2 Disabling Strike 30 TU

300% damage to 1 enemy. 600% damage instead if the target has 100TU or more. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />The first time each enemy is damaged by Disabling Strike since entering the battlefield, it has a 20% chance plus 20% per Awakening of the user (up to 100% chance if the user has 4 Awakenings) to have its Active Skills disabled for 50TU. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping. This effect cannot affect boss units, cannot be purified, and will end if the user is defeated.<br /><br />This skill unlocks Oblivion Blast upon use, and becomes locked after use until the user uses Oblivion Blast.

+3 Zeus's Blessing 70 TUALL

The user is granted 3 Charges.<br /><br />All non-fire and non-water allies on the battlefield are granted Sleep Immunity for 100TU, Stun Immunity for 100TU (this cannot apply to Stun Absorbers), and the Armor status effect. Armor grants 50% damage reduction from the next attack, then the effect is removed. Armor will overwrite other status effects on those units.<br /><br />Then all allies on the battlefield heal for 1000% of the user's attack, and have their current TU reduced by 50TU.<br /><br />Unlocked each time the user defeats a non-conjured enemy with an attack. This skill is locked again after each use.

-3 God Storm 30 TUALL

Stun a random enemy for 100TU. Then stun a random enemy for 200TU. Then stun a random enemy for 300TU.<br /><br />Then 1 random enemy at 50TU or less has their Active Skills disabled for 50TU. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping. This effect cannot affect boss units, cannot be purified, and will end if the user is defeated.<br /><br />Locked for the first 3 turns the user gets while on the battlefield, and again for 100TU after each use.

0 Oblivion Blast 90 TU

300% damage to 1 enemy. 600% damage instead if the target has 100TU or more. 900% damage instead if the target has 200TU or more. 1200% damage instead if the target has 400TU or more. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />This skill is locked until it becomes unlocked by Disabling Strike. This skill is locked again after each use or if the user leaves the battlefield.

Godly Lightning

This unit's attacks ignore Guardians and heal this unit for 100% of total damage dealt.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />This unit has Sleep immunity and Stun immunity. These immunity effects are removed from this unit when this unit activates Zeus's Blessing.<br /><br />When this unit takes damage from an attack, they will immediately get the next turn, this cannot trigger again until TU advances. This is a skin effect. This unit cannot become a Guardian or Stun Absorber.<br /><br />This unit enters battle with 3 Charges. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges.<br /><br />At the end of this unit's turn, if this unit has exactly:<br />- 3 Charges, all enemies on the battlefield that have a current TU of 50 or less are stunned for 100TU.<br />- 2 Charges, all enemies on the battlefield that have a current TU of 100 or less are stunned for 200TU.<br />- 1 Charge, all enemies on the battlefield that have a current TU of 200 or less are stunned for 300TU.<br />Then a Charge is consumed by this unit.

Omnipotence

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />Each time a unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />After entering battle, this unit cannot be burned for 200TU.<br /><br />Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 50% of its max HP and be Purified (any negative status effects like sleep, burn or poison are removed).<br /><br />This unit's attack has 0.25x of their original Attack added to their Attack for each enemy on the battlefield that has a current TU of 50 or less (max of 1.0x if 4 enemies have a current TU of 50 or less). This does stack on top of Enrage effects, and other Attack increases (e.g. 1.5x + 0.25x => 1.75x total).

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Storm Resist Lv3

10% less damage from attacks by Storm units.

Spear Mastery

Can use weapon skills of Spears in addition to their original preferred weapon type.
image SiegfriedRegular
Siegfried

Dragonslayer of Legends

Water Water

1,397

7,435

407

Sword Sword

+2 Scale Breaker 60 TU

300% damage to 1 enemy. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />Grants the Sleep status effect for 100TU to one other enemy per Charge stored on the user (max of 3 targets), even if they have already slept while on the battlefield.

+5 Icy Awakening 1 TU

Heals the user fully. The user is granted a Charge, Sleep Ward, Poison Ward, and the Armor status effect. Armor will overwrite other status effects. Then the user is Enraged, and will Endure the next damage that would defeat it with 1HP.<br /><br />Unlocked each time the user defeats a non-conjured enemy on the battlefield with an attack. This skill is locked again after each use.<br /><br />Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards and Endure effects cannot stack. Armor grants 50% damage reduction from the next attack, then the effect is removed. An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on the user.

-3 Chilling Geyser 100 TUTWO

200% damage to 2 enemies, plus 200% for each time this unit has defeated an enemy with an attack while on the battlefield (max of 800% total damage after defeating 3 enemies). This attack ignores enemy damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills, and the Counter Stance status effect.

0 Snow Storm 100 TUALL

500% damage to all enemies. 700% damage instead if the user has survived 100TU+ on the battlefield. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. All enemies hit are then granted Frostburn.<br /><br />Locked for 100TU after the user has entered the battlefield or until a non-conjured ally on the battlefield is defeated or sacrificed by any source. Usable once per battle.<br /><br />When a unit has Frostburn and they get the turn, they will lose the turn as if they were sleeping, then Frostburn is removed and that unit is granted the Burn status effect. Frostburn is not a status effect, but effects that remove negative status effects will also remove Frostburn. Frostburn will end if the affected unit is defeated or leaves the battlefield. Frostburn cannot apply to boss units, and cannot stack. Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

Dragonslayer

This unit's attacks will not wake sleeping enemies, and heal this unit for 100% of total damage dealt.<br /><br />This unit cannot be sent to the reinforcements from the battlefield.<br /><br />Until this unit defeats a non-conjured enemy with an attack while on the battlefield, this unit:<br />- is immune to Sleep status effects.<br />- is immune to Poison status effects.<br />- has 50% damage reduction from attacks.<br /><br />This unit always counts as having the Burn status effect for skills that count or affect burning units. This unit cannot gain the Burn status effect. Any non-sleeping unit that is dealt damage by this unit will become burned, attacking this unit will not cause units to become burned.

Returning Legend

This unit enters battle with 1 Charge, 10% HP Regen for 200TU, and will Endure the first damage that would defeat it with 1HP. A unit with 10% HP Regen will heal for 10% of their max HP after every turn. HP Regen effects will overwrite existing HP Regen effects.<br /><br />This unit cannot be stunned if there is a unit on the battlefield that is Fire element, or has a Burn Blast or Burn Drive type active skill.<br /><br />This unit's active skills all cost 25% less TU for each charge it has stored, up to 75% less max with 3 charges. Other effects that further reduce TU will have diminishing returns while this is in effect.<br /><br />At the end of each enemy turn, if no enemies had frostburn at the start of the turn, a random non-sleeping enemy is granted frostburn. This effect has a 20% chance plus 20% per Awakening (up to 100% chance if this unit has 4 Awakenings) to trigger and cannot trigger if Siegfried has no other allies on the battlefield.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Sword Resist Lv3

10% less damage from attacks by units equipped with Swords.

Axe Mastery

Can use weapon skills of Axes in addition to their original preferred weapon type.
image ElmKouhaiRegular
Cera

Red Dragon Knight of Virtue

Earth Earth

1,508

6,880

574

Katana Katana

+2 Cutting Edge 50 TU

300% damage to 1 enemy. 500% damage instead if any enemy on the battlefield is poisoned or sleeping. This attack ignores Guardians and damage reduction effects.<br /><br />Then immediately give 1 other random ally the next turn by reducing their current TU to 0. Active skills that grant turns cannot be used on turns given by this skill. This skill can be used on such turns, but will not grant the extra turn.

+2 Inspiring Virtue 1 TUALL

Allies gain 2 Spirit for each ally on the battlefield. All allies on the battlefield heal for 500% of the user's attack, gain the Armor status effect, and Earthen Might. Then, immediately give all other allies that are at max HP the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Usable if the user has defeated 1+ units with attacks while on the battlefield, and if no ally has Earthen Might already. Usable once each time this unit is on the battlefield.<br /><br />Armor grants 50% damage reduction from the next attack, then the effect is removed. Armor will overwrite other status effects on those units. A unit with Earthen Might has 0.5x of their original Attack added to their Attack while they are not burning. This does stack on top of Enrage effects, and other Attack increases (e.g. 1.5x + 0.5x => 2.0x total), but cannot stack with itself. Earthen Might ends for all allies if the unit who granted it leaves the battlefield, and is removed from units that leave the battlefield.

-2 Pacifying Flare 50 TUALL

Targets all enemies. All burning targets are weakened and granted a Rage ward. All non-burning targets are granted the Cursed Sleep status effect for 200TU. Then all non-sleeping targets are granted the Mega Poison status effect for 200TU, and all non-burning allies are granted Sleep Thorns.<br /><br />Usable if at least 1 enemy on the battlefield is not burning. This skill becomes locked for 100TU after use.<br /><br />Weakened units have their Attack reduced to 0.75x until the end of their next turn. These effects will overwrite any existing Weak or Enrage effects on affected units. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Rage Wards will prevent a unit from becoming Enraged once, then be removed. Rage Wards cannot stack. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Mega Poison will overwrite other status effects.

-2 Red Dragon Wrath 1 TU

300% damage to 2 random enemies. 600% damage instead to targets that are poisoned or sleeping. 800% damage instead to targets that have the Mega Poison status effect or the Cursed Sleep status effect. This attack cannot be redirected by Guardians, and will ignore any effects of non-boss enemies that would prevent the targets from being defeated, enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. This attack can hit targets that have the Stealth Status Effect or a passive effect that ignores multiple target attacks.<br /><br />Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

Virtuous March

This unit's attacks will not wake sleeping enemies, and heal this unit for 100% of total damage dealt.<br /><br />This unit is immune to Poison status effects. If any ally has Sleep Thorns, this unit is immune to Stun effects.<br /><br />Whenever this unit enters the battlefield:<br />- All non-burning allies on the battlefield are granted Sleep Thorns.<br />- For 200TU, unless burning, this unit cannot be defeated by damage and has 60% damage reduction from attacks.<br /><br />At the end of each of this unit's turns, all ally Imposters on the battlefield are immediately defeated. This unit is considered to have defeated with attacks as many units as are defeated by this effect. This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the targets from being defeated.

Red Dragon Tactics

Whenever an enemy enters the battlefield from reinforcements, they have a 50% chance to be granted the Cursed Sleep status effect for 200TU. Then they have a 50% chance to be granted the Mega Poison status effect for 200TU.<br /><br />Each time a Poisoned or Sleeping unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />Whenever another non-conjured Ally on the battlefield is defeated or sacrificed by any source:<br />- this unit gains the Armor status effect, and is healed for 100% of max HP.<br />- all non-burning allies on the battlefield are granted Sleep Thorns.<br />- 2 random allies on the battlefield have their current TU reduced by 50TU.<br /><br />When a unit with Sleep Thorns is dealt damage by an attack, that unit's Sleep Thorns will be consumed to immediately grant the Cursed Sleep status effect for 200TU to the attacker. Burn or attacks that grant Burn will remove Sleep Thorns and prevent Cursed Sleep from applying. Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Stun Resist Lv3

Reduces the amount of any stun effects against this unit by 20TU.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
image BahamutGirlRegular
Bahamut

Dragon Maiden of Calamity

Light Light

1,414

7,350

434

Axe Axe

+2 Meteor Lance 70 TU

300% damage to 1 enemy, plus 100% for each charge stored by the user (max of 600% total damage). This attack does not consume charges. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. That enemy will also be granted the Burn status effect, and become infected with it.<br /><br />After the end of each turn, this infection will trigger to apply Burn to a random non-burning unit on the infected unit's team. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.<br /><br />Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

+1 Draconic Intensity 1 TUALL

Heals all allies for 800% of the user's attack, grants them Piercing, and Intense Rage. A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn. Intense Rage increases a unit's Attack to 1.5x for their next 3 turns, and will overwrite existing Weak or Enrage effects. It cannot be overwritten by other Enrage effects but can be overwritten by Weak effects.<br /><br />All allies that are Fire element or have a Burn Blast or Burn Drive type active skill are granted the Burn status effect. Then the user is granted the Mega Healing Burn status effect for 100TU.<br /><br />Locked for 100TU after the user has entered the battlefield, and locks again for 100TU after each use.<br /><br />A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects including Healing Burn on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

-3 Bahamut Blast! 90 TUTWO

400% damage to 2 enemies, plus 100% for each burning unit on the battlefield (max of 800% total damage if 4 or more units on the battlefield are burning). All non-burning enemies hit are then granted the Burn status effect. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. This is considered a Burn Drive type skill.<br /><br />Unlocked each time a unit on the battlefield is defeated or sacrificed by any source. This skill is locked again after each use unless it defeats an enemy.

0 Dragon Reborn 50 TU

Heals all allies for 800% of the user's attack. The user is granted 3 Charges, and the Mega Healing Burn status effect for 100TU.<br /><br />Then the user has their current TU reduced by 10TU for each burning ally on the battlefield. All other non-sleeping allies are granted the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Usable only if the user has 1 or fewer Charges stored. Usable 10 times per battle. Certain skills are affected by and may consume charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.

Dragon's Might

This unit cannot be defeated by damage from Poison or Burn status effects.<br /><br />This unit's attacks heal this unit for 100% of total damage dealt.<br /><br />This unit enters battle with the Mega Healing Burn status effect for 100TU, a Burn Shield, and 3 Charges. Burn Shields prevent the next non-burn status effect a unit would gain while Burning from applying.<br /><br />If this unit would be defeated while it has any charges, this unit will consume 1 charge to survive with 1HP remaining instead.<br /><br />If this unit is burning, each time this unit takes damage from an attack and survives until after the end of the turn, this unit will spend a Charge to heal for 100% of max HP and immediately get the turn by having its TU reduced to 0. This extra turn may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). This is not considered a Counter Skin type effect.

Radiant Heat

This unit has 35% damage reduction from attacks.<br /><br />This unit is not affected by stun effects and cannot be sent to the reinforcements from the battlefield.<br /><br />When this unit enters battle, all allies will be granted Heated Barrier. A unit with Heated Barrier will gain 35% damage reduction from attacks if they are burning. Allies that enter from reinforcements will be granted a Heated Barrier as long as this unit is on the battlefield. Heated Barrier's effect can stack with other damage reduction effects such as this passive skill's damage reduction effect, but will not stack with itself or other ally Barrier type skills. Heated Barrier are removed from units that leave the battlefield.<br /><br />Whenever a non-conjured enemy on the battlefield is defeated or sacrificed by any source, all allies are healed for 100% of max HP. Then all allies that are Fire element or have a Burn Blast or Burn Drive type active skill are granted the Burn status effect.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Earth Resist Lv3

10% less damage from attacks by Earth units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
image AnastasiaRegular
Anastasia

Frostbound Princess

Water Water

1,367

7,585

505

GreatSword GreatSword

+2 Cold Steel 60 TU

300% damage to 1 enemy, plus 150% for each time this skill has damaged a non-sleeping enemy while on the battlefield (max of 750% total damage). Then give 1 other random ally a Monarch Token. This attack ignores damage reduction effects.<br /><br />Monarch Tokens cannot stack. Any attack damage will remove Monarch Tokens.

-3 Royal Blizzard 100 TUALL

Grants all enemies the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on those units.<br /><br />Then if any enemy on the battlefield is not asleep (e.g. due to a Sleep Ward), all non-sleeping enemies are granted Frostburn, and the user will immediately get the next turn. This skill becomes locked for 150TU after use.<br /><br />When a unit has Frostburn and they get the turn, they will lose the turn as if they were sleeping, then Frostburn is removed and that unit is granted the Burn status effect. Frostburn is not a status effect, but effects that remove negative status effects will also remove Frostburn. Frostburn will end if the affected unit is defeated or leaves the battlefield. Frostburn cannot apply to boss units, and cannot stack. Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

-1 Cold Decree 60 TUTWO

300% damage to 2 enemies. 600% damage instead to targets that are sleeping, burning or frostburned. All non-sleeping enemies hit are then granted the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This attack ignores enemy damage reduction effects, skin passive skills, and the Counter Stance status effect.

-1 Blizzard Slash 80 TU

500% damage to 1 enemy. 700% damage instead if the user has survived 200TU+ on the battlefield. This attack cannot be redirected by Guardians. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />Locked for 200TU after the user has entered the battlefield. This lock is ignored while all enemies on the battlefield are sleeping, burning or frostburned.

Icy Princess

This unit's attacks will not wake sleeping enemies.<br /><br />Whenever this unit defeats any number of non-conjured enemies with an attack, an Imposter is added to the next in line of enemy reinforcements.<br /><br />Each time an ally with a Monarch token is damaged by an enemy attack (even if defeated), this unit will immediately have its TU reduced to 0.<br /><br />Each time this unit damages:<br />- a non-sleeping enemy with an attack, a random ally has their current TU reduced by 10TU.<br />- a sleeping, burning or frostburned enemy with an attack, this unit heals for 100% of max HP, and it will Endure the next damage that would defeat it with 1HP. Endure effects cannot stack.

Cold Winds

This unit cannot be burned or poisoned.<br /><br />Whenever another Water or Fire ally enters the battlefield from reinforcements:<br />- 2 random non-sleeping enemies are granted Frostburn.<br />- 2 random non-burning allies on the battlefield are Purified (negative status effects like sleep or poison are removed).<br /><br />Until the end of this unit's third turn while on the battlefield, this unit cannot be defeated by damage and heals for 25% of max HP at the end of every turn.<br /><br />At the start of every turn while this unit is on the battlefield, if there is a sleeping, burning or frostburned unit on the battlefield:<br />- this unit heals for 25% of max HP.<br />- this unit will have its TU reduced to 0 at the end of the turn. This effect cannot trigger again until 50TU advances.<br />- Allies gain 1 Spirit at the end of the turn.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Greataxe Mastery

Can use weapon skills of Greataxes in addition to their original preferred weapon type.
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