Snow Maiden of Black & White
❝ From white and black snow,
a new light rises. ❞
Light and shadow — Snow White and Snow Black. The soul of the shadow had begun to sense her own existence gradually fading away. This was because of emotions that had unexpectedly taken root within her, born from her interactions with the hero and Snow White.
Allied Dark element units have their Attack increased by 15%.
HP:13,421 Attack:2,360 Speed:540
Level:80 Boost:0 Potential:0% Mastery:0/40
400% damage to 1 enemy. 700% damage instead if the user has survived 100TU or more on the battlefield. 1000% damage instead if the user has survived 200TU or more on the battlefield. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated, enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills.
The target hit has its sleep and burn removed (including Deep Sleep, and Mega Healing Burn) and is granted Lethal Poison for 999TU. This will overwrite other status effects on that enemy.
Then the user will add a Kuromori to a random place in line of enemy reinforcements. This will not trigger if there were no enemy reinforcements at the start of the turn.
Lethal Poison will overwrite other status effects on the affected enemy, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.
If there is a Mori at the very end of allied reinforcements, that Mori will be sacrificed, if that Mori's Element was:
- Water, Fire or Light, all non-fire enemies on the battlefield are granted the burn status effect. Then all enemies on the battlefield are granted the Sleep status effect for 100TU, even if they have already slept while on the battlefield. These effects will overwrite other status effects on those units.
- Storm, Earth or Dark, all allies on the battlefield will have their current TU reduced by 50TU, and gain Super Stealth and a Stealth Shield.
Otherwise, if a Mori was not sacrificed, adds 3 Super Mori's to the very end of allied reinforcements (these will be Super Kuromoris and/or Super Shiromoris at random).
This skill becomes locked for 50TU after use. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned. Super Stealth will overwrite other Status effects. Super Stealthed units ignore enemy attacks that would damage more than 1 target. Super Stealth will be removed after ignoring 3 enemy attacks since applying, and can be overwritten by other status effects, except normal Stealth. Damage will not remove Super Stealth. Stealth Shields prevent the next non-stealth status effect a unit would gain while Stealthed from applying.
Removes Poison and Sleep (including Deep Sleep, and Lethal Poison) from all allies on the battlefield. All allies on the battlefield heal for 500% of the user's attack.
Then a random non-boss, non-Ephemeral enemy on or below 25% of max HP and on the battlefield will be immediately defeated (the user is considered to have defeated that enemy with an attack). This health threshold is increased by 25% for each time this skill has already been used while on the battlefield (max of 100% of max HP after being used 3 times or more). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the random enemy from being defeated.
Unlocked each time the user uses another active skill. This skill is locked again after each use or if the user leaves the battlefield. Usable 10 times per battle.
800% damage to 2 random enemies. This attack cannot be redirected by Guardians, and will ignore any effects of non-boss enemies that would prevent the targets from being defeated, and enemy damage reduction effects. This attack can hit targets that have the Stealth Status Effect or a passive effect that ignores multiple target attacks.
Unlocked after 5 or more units (including ephemeral ally units) on the battlefield are defeated or sacrificed by any source while this unit is on the battlefield.