English

Cerulean Valkyrie
❝ I will survive, no matter what—
to uphold my promise. ❞

The girl, Rizette, stood defenseless before the Supreme God. At first glance, she seemed insignificant, unworthy of notice. Her skill and magical power were impressive, yes, but nothing more than what another human could attain. Only her eyes were different—they pierced straight through evil itself.

28
Leader Skill:
Allied Light element units have their max HP increased by 10%.
Stats:
POWER:302,664Awakenings  
HP:13,612 Attack:2,322 Speed:409
Level:80 Boost:0 Potential:0% Mastery:0/40
+3 Linked Edge 70 TU

300% damage to 1 enemy. This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.

Then give all allies that have Rizette's Link the next turns by reducing their current TU (the user will act first). Active skills that grant turns cannot be used by any affected units until after they have had the turn. This skill can be used on such turns, but will not grant the extra turns.

0 Restore Link 1 TUALLHealer

Grants Rizette's Link to another random non-conjured ally that does not already have a Link.

Then that ally and the user:
- are healed for 100% max HP.
- have the TU costs for all of their skills reduced by 30%. This will overwrite the effects of other Quicken skills.
- are granted a Sleep Ward, Stun Ward, Poison Ward and Instant Death Ward.

Usable only if no other ally on the battlefield has Rizette's Link already, and there is a valid target. Usable 3 times per battle.

Each Ward prevents their named effect from being applied once, then is removed. An Instant Death Ward prevents this unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored. Identical Wards cannot stack.

-1 Elemental Cure 1 TUALLHealerStealthWorthyNoDamage

Heals all allies on the battlefield for 800% of the user's attack. Allies gain 2 Spirit for each ally on the battlefield with Rizette's Link.

Then if at least 1 enemy on the battlefield is:
- Water, remove sleep (including Deep Sleep) from all allies on the battlefield and grant them Sleep Wards.
- Fire, remove burn (including Mega Healing Burn) from all units on the battlefield and grant them Burn Wards.
- Earth, remove poison (including Lethal Poison) from all allies on the battlefield and grant them Poison Wards.
- Storm, all allies who have a current TU of 100 or more have their current TU reduced by 50TU. This effect repeats once for each additional Storm enemy on the battlefield. Then grant all allies Stun Wards.
- Dark, grant all allies Stealth, and a Stealth Shield.
- Light, all allies will be Purified (negative status effects like sleep, burn or poison are removed). Then if there is no Purify Chain among allies a random ally is granted a Purify Chain.

This skill becomes locked for 50TU after use.

Stealth will overwrite other Status effects on affected units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. A unit with a Purify Chain will Purify another random ally after their turn, then they will pass the Purify Chain to that ally. Purify Chains will end only if the unit with the Purify Chain is defeated, leaves the battlefield, or falls asleep.

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