Harmonic Maiden
❝ Boom-tss, boom-tss, chicka-chicka boom! ❞
Today we've got a very special guest!
Right as the Super Idol Mirai finishes her introduction, the Ultra-Super Idol Anya makes her grand appearance. The cheers are deafening. Some fans even faint on the spot just from seeing Anya standing there.
"All right, let's do our usual song!"
In perfect unison, the crowd raises their glow sticks and braces themselves in silence. Anya grips the microphone. One deep breath.
"Boom-boom, tss-tss, chicka-chicka-tss!"
Anya—the idol who rose to the very top of the industry through sheer vocal percussion!
And today's performance? She's in top form!
Allied Light element units have their Attack increased by 10% and max HP increased by 7%.
HP:16,234 Attack:1,798 Speed:338
Level:80 Boost:0 Potential:0% Mastery:0/40
Targets 1 enemy. This skill will randomly deal either 300%, 600% or 900% damage. This attack ignores enemy damage reduction effects. This skill unlocks Spirited Beat upon use.
When this attack damages a:
- burning enemy, all non-Fire element enemies without Burn Blast or Burn Drive type active skills will be granted the burn status effect at the end of the turn.
- sleeping enemy, all non-poisoned enemies will be granted the Sleep status effect for 100TU at the end of the turn, even if they have already slept while on the battlefield.
- poisoned enemy, all non-sleeping enemies will be granted the Mega Poison status effect for 200TU at the end of the turn.
Burn, Sleep and Mega Poison will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison.
Allies gain 1 Spirit for each ally on the battlefield. This skill unlocks Disabling Chorus upon use.
Then if ally Spirit is:
- At least 1, all allies on the battlefield are Purified (negative status effects like sleep, burn or poison are removed) at the end of the turn.
- At least 5, also another random ally is given the next turn by reducing their current TU to 0 at the end of the turn. Active skills that grant turns cannot be used on turns given by this skill.
- At 10, also adds 500% to the damage % of this user's next attack (e.g. Disabling Chorus: 300% => 800% damage when Center Stage has not been used 3 times).
This skill is locked until it becomes unlocked by Prismatic Voice. This skill is locked again after each use or if the user leaves the battlefield.
300% damage to all enemies. 500% damage instead if the user has used Center Stage 3 times in this battle. This attack ignores damage reduction effects, any effects of non-boss enemies that would prevent the target from being defeated, skin passive skills and the Counter Stance status effect.
All enemies hit have their Active Skills disabled for 10TU. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping. This effect cannot affect boss units, cannot be purified, and will end if the user is defeated.
This skill is locked until it becomes unlocked by Spirited Beat. This skill is locked again after each use or if the user leaves the battlefield.
Heals all allies on the battlefield for 1000% of the user's attack, and Fortifies them.
Usable only if the user is not alone, and 1 or more allies on the battlefield are not Fortified. Usable 3 times per battle.
A Fortified unit has 50% damage reduction from attacks. This reduction cannot be ignored by attacks that do not specifically ignore Fortify. Fortify will be removed after reducing damage 3 times since applying, and will be reset if reapplied. This is not a status effect.