Revenant of the Round Table
❝ The King returns—
to fulfill the final duty. ❞
Arthur Leidram entered an endless dream woven by Merlin's magic, there she took her final breath. Yes, she had shed the blood of many. But she had striven for her ultimate goal. There were no regrets.
Allied Dark element units have their Attack increased by 15%.
HP:14,096 Attack:2,225 Speed:538
Level:80 Boost:0 Potential:0% Mastery:0/40
300% damage to 1 enemy, plus 100% for each turn the user has gotten and survived until after the end of the turn on the battlefield (max of 600% total damage). If that enemy is not burning, they will also be granted the Lethal Poison status effect, and become infected with it. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.
After the end of each turn, this infection will trigger to apply Lethal Poison to a random non-burning, non-Lethal Poisoned unit on the infected unit's team. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.
Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.
Heals all Dark allies for 100% of max HP. The user is granted Stealth, a Stealth Shield, a Sleep Ward, Stun Ward, and Poison Ward. The user's Hold Ground+ passive skill effect is reset for the user and can be triggered again.
When the user activates this skill a third time, a random non-boss, non-Ephemeral enemy on or below 25% of max HP and on the battlefield will be immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the random enemy from being defeated.
This skill is locked until the user's Hold Ground+ passive skill effect is triggered while on the battlefield and is locked again after each use. This skill can be used only three times per battle.
Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.
200% damage to all enemies, plus 100% for each time this skill has already been used while on the battlefield (max of 500% total damage). The user and another random ally are granted Stealth and a Stealth Shield. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.
Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.