English

Red Dragon Knight of Virtue
❝ Let's proceed—with righteous integrity! ❞
Cera was raised in an orphanage within a kingdom steeped in corruption and decay. By nature, she was a shy and tidy girl, but her environment was abysmal. Funds were used to line the pockets of the orphanage's administrators while the children endured meager meals and the constant threat of violence from the caretakers.

28
Leader Skill:
Allied Earth element units have their Attack increased by 15%.
Stats:
POWER:302,652Awakenings  
HP:12,161 Attack:2,612 Speed:574
Level:80 Boost:0 Potential:0% Mastery:0/40
+2 Cutting Edge 50 TU

300% damage to 1 enemy. 500% damage instead if any enemy on the battlefield is poisoned or sleeping. This attack ignores Guardians and damage reduction effects.

Then immediately give 1 other random ally the next turn by reducing their current TU to 0. Active skills that grant turns cannot be used on turns given by this skill. This skill can be used on such turns, but will not grant the extra turn.

+2 Inspiring Virtue 1 TUALLHealerPurifyGiveTurn

Allies gain 2 Spirit for each ally on the battlefield. All allies on the battlefield heal for 500% of the user's attack, gain the Armor status effect, and Earthen Might. Then, immediately give all other allies that are at max HP the next turns by reducing their current TU. Active skills that grant turns cannot be used by any affected units until after they have had the turn.

Usable if the user has defeated 1+ units with attacks while on the battlefield, and if no ally has Earthen Might already. Usable once each time this unit is on the battlefield.

Armor grants 50% damage reduction from the next attack, then the effect is removed. Armor will overwrite other status effects on those units. A unit with Earthen Might has 0.5x of their original Attack added to their Attack while they are not burning. This does stack on top of Enrage effects, and other Attack increases (e.g. 1.5x + 0.5x => 2.0x total), but cannot stack with itself. Earthen Might ends for all allies if the unit who granted it leaves the battlefield, and is removed from units that leave the battlefield.

-2 Pacifying Flare 50 TUALLSleepSleepChancePoisonChanceNoDamage

Targets all enemies. All burning targets are weakened and granted a Rage ward. All non-burning targets are granted the Cursed Sleep status effect for 200TU. Then all non-sleeping targets are granted the Mega Poison status effect for 200TU, and all non-burning allies are granted Sleep Thorns.

Usable if at least 1 enemy on the battlefield is not burning. This skill becomes locked for 100TU after use.

Weakened units have their Attack reduced to 0.75x until the end of their next turn. These effects will overwrite any existing Weak or Enrage effects on affected units. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Rage Wards will prevent a unit from becoming Enraged once, then be removed. Rage Wards cannot stack. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Mega Poison will overwrite other status effects.

-2 Red Dragon Wrath 1 TUMomentumMomentumReadyUserDreamhuntPoisonEater

300% damage to 2 random enemies. 600% damage instead to targets that are poisoned or sleeping. 800% damage instead to targets that have the Mega Poison status effect or the Cursed Sleep status effect. This attack cannot be redirected by Guardians, and will ignore any effects of non-boss enemies that would prevent the targets from being defeated, enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. This attack can hit targets that have the Stealth Status Effect or a passive effect that ignores multiple target attacks.

Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

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