+2
Heated Lance
80 TU250% damage to 1 enemy. 500% damage instead if the user is burning. 1000% damage instead if all units on the battlefield are burning. Then another random ally is granted Piercing. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated.
A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn.
0
Overflowing Burn
1 TUBurnApplyStatusToSelfHealingBurnHealerNoDamageBurns all units on the battlefield, and grants them a Burn Shield. This will overwrite other status effects on those units.
Then the user is granted Healing Burn for 300TU, all other allies heal for 1000% of the user's attack, and Allies gain 1 Spirit for each unit on the battlefield that is burning. This skill becomes locked for 100TU after use.
Burn Shields prevent the next non-burn status effect a unit would gain while Burning from applying. A unit with Healing Burn will heal after each turn at the same rate as Burn would deal damage instead of taking damage from Burn. Healing Burn will overwrite other status effects on the user and can replace the Burn status effect, but cannot be replaced by Burn. Any unit that deals damage to or is dealt damage by a unit with Healing Burn will gain the Burn status effect. Healing Burn will not be removed by Purify skills.
-1
Burning Path
60 TUALLMomentumMomentumReadyUserHealerTargets all enemies. 1500% damage to 1 random enemy. 500% damage to all other targets. Then all allies heal for 500% of the user's attack. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.
Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.
Hero's JourneyGoodToBurnThis unit is a Guardian. For any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.
This unit cannot be sent to the reinforcements from the battlefield.
This unit cannot be defeated if it has the Mega Healing Burn status effect.
This unit enters battle with Mega Healing Burn for 100TU, and an Instant Death Ward.
At the end of each of the first 3 turns this unit gets on the battlefield:
- Burn all units on the battlefield. This will overwrite other status effects on those units.
- Then this unit is granted Mega Healing Burn for 100TU.
- Then this unit is granted an Instant Death Ward.
An Instant Death Ward prevents this unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored and cannot stack. A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects including Healing Burn on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.
Unwavering StrengthThis unit is not affected by stun effects.
At the end of each ally unit's turn while this unit is on the battlefield, if there are 4 or more burning units on the battlefield, a random burning non-water enemy will be stunned for 25TU. This may trigger before or after other effects.
Until this unit has survived for 150TU on the battlefield, this unit has 80% damage reduction from attacks. Afterwards, this unit has 40% damage reduction from attacks.
If this unit takes damage from an attack and survives until after the end of the turn:
- this unit will heal for 10% of max HP for each burning ally on the battlefield (max 40%).
- a random burning non-guardian ally will immediately get the turn by having its TU reduced to 0. Active skills that grant turns cannot be used by any affected units until after they have had the turn.
Attack Up Lv3awkAtkAdds 300 to this unit's Attack.
HP Up Lv3awkHPAdds 1200 to this unit's max HP.
G.sword Resist Lv3awkBonus10% less damage from attacks by units equipped with Greatswords.
Greatsword MasteryawkWepCan use weapon skills of Greatswords in addition to their original preferred weapon type.
Pick Weight: 1.0
Skills:
1.0
Heated Lance
2500.0
Overflowing Burn
5.0
Burning Path
Gacha:
Um, I'm Don Quixote, an orderly of the Knights
of the Round Table! I am second to none when it
comes to drive, spirit, and admiration!
I'll burst through any wall...!
Let's charge ahead together!
Login:
Here I am at full speed! Um... let's do our best together! So, uh, where are we headed?
Tap:
I love the stories of the Knights of the Round Table!
When I first heard them, I didn't think they were real people... silly of me, right?
Um... I'm generally good with the cold, but... if I freeze, I'll die, so... somewhere warm would be nice...
Here you go—Demonkey fur! Huh? It smells?
But the smell is kind of addicting once you get used to it... and it's actually quite valuable in my village...
Idle:
Huh? Where did everyone from the Round Table go...? Sir Gawain? Sir Lancelot? Hello...? Nobody's here...