English

Dragon Maiden of Calamity
❝ Garrrr—!
You've got the strongest of all dragons! ❞

From time to time, the evil, calamity-bringing dragon would wreak destruction on towns across the land. So great was her power that people, filled with fear and awe, called her Bahamut, the "Winged Demon."

28
Leader Skill:
Allied Light element units have their Attack increased by 15%.
Stats:
POWER:302,652Awakenings  
HP:11,486 Attack:2,747 Speed:434
Level:80 Boost:0 Potential:0% Mastery:0/40
+2 Meteor Lance 70 TUBurn

300% damage to 1 enemy, plus 100% for each charge stored by the user (max of 600% total damage). This attack does not consume charges. This attack ignores any effects of non-boss enemies that would prevent the target from being defeated. That enemy will also be granted the Burn status effect, and become infected with it.

After the end of each turn, this infection will trigger to apply Burn to a random non-burning unit on the infected unit's team. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.

Burn will overwrite other status effects. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

+1 Draconic Intensity 1 TUALLBurnApplyStatusToSelfHealingBurnHealer

Heals all allies for 800% of the user's attack, grants them Piercing, and Intense Rage. A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn. Intense Rage increases a unit's Attack to 1.5x for their next 3 turns, and will overwrite existing Weak or Enrage effects. It cannot be overwritten by other Enrage effects but can be overwritten by Weak effects.

All allies that are Fire element or have a Burn Blast or Burn Drive type active skill are granted the Burn status effect. Then the user is granted the Mega Healing Burn status effect for 100TU.

Locked for 100TU after the user has entered the battlefield, and locks again for 100TU after each use.

A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects including Healing Burn on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

-3 Bahamut Blast! 90 TUTWOBurnBurnForce

400% damage to 2 enemies, plus 100% for each burning unit on the battlefield (max of 800% total damage if 4 or more units on the battlefield are burning). All non-burning enemies hit are then granted the Burn status effect. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. This is considered a Burn Drive type skill.

Unlocked each time a unit on the battlefield is defeated or sacrificed by any source. This skill is locked again after each use unless it defeats an enemy.

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